InGame Card Creator
A BepInEx plugin that allows for the creation of custom cards in-game. Click the backroom door handle to enter the card creator mode. Cards and artwork are exported to the plugins/IGCCExports folder.
About this mod Author’s original text
In-Game Card Creator ##
Does as the title says.
To access the card creator, use the backroom door handle.
Cards are saved to the BepInEx/plugins/IGCCExports folder.
If using a mod manager, the folder can be found by selecting "Browse profile folder" in the mod manager settings.
If using a manual install, you should know where the BepInEx folder is.
Note that IGCC creates cards for JSONLoader, so you are free to uninstall/disable IGCC when you are done creating cards.
Please remember to assign a custom prefix to the cards if you want to publish them for others to use.
Any valid portraits in the BepInEx/plugins folder (and subfolders) will be loaded as portraits.
Portraits are 114x94 pixels. Any images of different sizes will not be loaded.
If you want to use a custom portrait, just put it anywhere in the BepInEx/plugins folder.
Any file with the same name as a portrait file suffixed by _emission will be loaded as an emission map for the portrait.
Contact:
Discord Server | @ingoh
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: