IncreaseActOneCardSlots
Increases Act 1 card slots from 4 to 5. Now works in Grimora's finale! Corrects size of moon in Part 1 finale. Moves items around to avoid overlapping.
Screenshots 1 screenshots
About this mod Author’s original text
# Increasing Act 1 Slots
- Full, non-resized image here
- Now works with KC's mod!
Objects positions/size to handle new layout (Act 1)
Table related items
- Bell and Scales: Farther left.
- Candle Holder: Moved farther right.
- Card Draw Piles: Moved farther right.
- Consumable items: Moved to the right to avoid overlapping far\*right slot.
- Sacrifice Tokens: Moved farther right.
- Table RuleBook: Moved left and down.
Boss related items
- Giant Moon: Scaled to now fit across 5 slots.
- Prospector: Tress on the left were moved farther outward so that the bell and scales could be seen easier.
- Trader/Trapper: Knives were moved outward to avoid clipping into the table.
Changelog
1.4.0
- Changed x position from 3.4 to 3.35.
- Fixed exception of unable to find card board that occurs if you enter Grimora's finale.
- This means that Grimora's finale now has 5 slots!
- Also means this mod is compatible with Grimora's Mod!
- Updated project to net6.
1.3.0
- Added patch for TraderTrapper boss to now queue all 5 slots and not just 4 anymore.
1.2.0
- Changed default Board and BoardCentered view FOV from 50 to 60 so that the board is easier to view.
- Changed TargetFramework when building the project to net472 from netstandard2.0 due to
a BepInEx issue
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_Inscryption