Image Sharp
A new, fully featured, fully managed, cross-platform, 2D graphics API for.NET
About this mod Author’s original text
Image Sharp
Uploaded by @thincreator3483 on Discord, if this package needs updating send me a DM. The SixLabors.ImageSharp project was created by SixLabors and the projects many contributors I take no rights over the included library, all rights are reserved to the creator and the projects contributors.
What does this DLL do?;
Its a lib for handling image modifications in run time, for example modifying a input portrait prior to loading it in with Unity.
Basic Setup;
Simply place in both the BepInEx patcher and BepInEx Plugin folders.
How To Use Modders;
Simply depend on this package, add the SixLabors.ImageSharp Nuget to your project or reference the dll, than utilize it with a using SixLabors.ImageSharp. Documentation can be found here:
Installation;
Installing with a Mod Manager
- Download and install Mod Manager, Gale or r2modman.
- Click the Install with Mod Manager button on the top of BepInEx's page.
- Run the game via the mod manager.
If you have issues with ModmManagers head to one of these discords;
- R2ModMan Support Discord: Here
- Gale Mod Manager Support Discord: Here
Installing Manually
- Install BepInEx by pressing 'Manual Download' and extract the contents into a folder. Do not extract into the game folder!
- Move the contents of the 'BepInExPack_Inscryption' folder into the game folder (where the game executable is).
- Run the game. If everything was done correctly, you will see the BepInEx console appear on your desktop. Close the game after it finishes loading.
Installing on the Steam Deck
- Download r2modman on the Steam Deck’s Desktop Mode and open it from its download using its AppImage file.
- Download the mods you plan on using and their dependencies..
- Go to the setting of the profile you are using for the mods and click Browse Profile Folder.
- Copy the BepInEx folder, then go to Steam and open Inscryption's Properties menu
- Go to Installed Files click Browse to open the folder containing Inscryption's local files; paste the BepInEx folder there.
- Enter Gaming Mode and check 'Force the use of a specific Steam Play compatibility tool' in the Properties menu under Compatibility.
- Go to the launch parameters and enter WINEDLLOVERRIDES=“winhttp.dll=n,b” %command%.
- Open Inscryption. If everything was done correctly, you should see a console appear on your screen.
Mac & Linux
- Follow the steps here first:
- Your game should be setup for inscryption modding now
If you have any issues with Mac/Linux, Steam Deck, or Manual head over to the discord for this game:
- Inscryption Modding Discord: Here
License;
Six Labors Split License
Version 1.0, June 2022 Copyright (c) Six Labors
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
- Definitions.
- "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
- "Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files.
- "Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types.
- "Work" (or "Works") shall mean any Six Labors software made available under the License, as indicated by a copyright notice that is included in or attached to the work.
- "Direct Package Dependency" shall mean any Work in Source or Object form that is installed directly by You.
- "Transitive Package Dependency" shall mean any Work in Object form that is installed indirectly by a third party dependency unrelated to Six Labors.
- License
- Works in Source or Object form are split licensed and may be licensed under the Apache License, Version 2.0 or a Six Labors Commercial Use License.
- Licenses are granted based upon You meeting the qualified criteria as stated.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: