Grimoras Finale Cards
Adds the 6 finale cards to Act 1 and KCM (With their own tribe)
Screenshots 1 screenshots
About this mod Author’s original text
What is added?
All 6 cards from the Grimora Finale. All cards got a unique tribe (Grimoras Undead).
What Acts?
- Act 1
- KCM
Balance
They are exactly like vanilla. No changes, except the new tribe to make them better playable in Act 1 and KCM
Side Note
- Mod is Pack Manager compatible
- The new cards have a unique backround to make them stand out a little
- All cards are in the normal card pool (Draft Node and Trader)
- If you disable all cards and just play with this pack, then you should enable the No Boss Rares challenge, since this Pack does not add a single Rare Card
- Mod was done in 1 hour. Hurray!!
Cards
Includes:
6 New Cards:
|Name|Power|Health|Cost|Sigils|Evolution|Tail|Specials|Traits|Tribes|
|:-|:-|:-|:-|:-|:-|:-|:-|:-|:-|
|Banshee|1|1|2 Bones|Flying|||||Grimoras Undead|
|Bonehound|2|3|7 Bones|Guardian|||||Grimoras Undead|
|Frank N' Stein|2|2|5 Bones||||||Grimoras Undead|
|Grave Digger|0|3|1 Bone|Bone Digger|||||Grimoras Undead|
|Revenant|3|1|3 Bones|Brittle|||||Grimoras Undead|
|Skeleton|1|1|free|Brittle|||||Grimoras Undead|
Changes
- 1.0.1 Added the Canine Tribe to Bonehound
Picture
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: