GoobertExtended
Extends the things Goobert can change a Card by and adds configs for further modification.
About this mod Author’s original text
Extends the things Goobert can change a Card with.
See configs to easily chance what Goobert can do!
Modifications (1 of these will happen to a card)
- Changes name slightly
- Changes Attack +1/-1
- Changes Health +2/-2
- Changes Blood Cost +1/-1
- Changes Bone Cost +2/-2
- Changes Energy Cost +1/-1
- Changes Gem Costs +1/-1 (Merged only)
- Change 1 random Tribe
- Change random amount of Sigils
- Add 1 Random Sigil
- Add 1 Random Tribe
Misc
- Goobert has a 25% chance to fail at painting the card and give you a replacement instead.
Crazy Mode (2 of these will happen to a card - Turn on in configs)
- All Modifications can happen at most 2 times!
- Changes Attack +2/-2
- Changes Health +4/-4
- Changes Blood Cost +2/-2 (Cards with gems only gain costs)
- Changes Bone Cost +4/-4
- Changes Energy Cost +2/-2
- Changes Gem Costs +2/-2 (Only Merged are removed)
- Change random amount of Sigils (Chosen sigils are divided more evenly among power)
- Add 2 Random Sigils
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_InscryptionAPI_dev-API