GlobalSigilInjector

v1.2.1·Updated 2025-05-01

Allow you to add either(or both) vanilla or modded sigils into all cards. Supports multiple abilities. Fully configurable at `BepInEx/config/SmileyTeam.AddSigilToAll.cfg`.

About this mod Author’s original text

Inject any sigils into all cards.

-🎯ACTUALLY supports both vanilla and modded abilities.

-🔁Accepts multiple entries via comma-separated config.

-🔧Fully configurable via BepInEx config menu.

-🧩Compatible with other mods.

⚙️Configuration

-> Edit at BepInEx/config/SmileyTeam.AddSigilToAll.cfg:

💡Example

-> DrawCopyOnDeath, Pinnacle Strike (Modded)

📜Changelog

1.0 = Initial release.

1.1 = Removed special ability injection (unstable).

= Modded abilities now work correctly.

1.2 = New feature: Cheat mode (more info in the config file)

= When enable, the sigil will only apply to player's side card

1.2.1 = Fix bug for Cheat mode where the sigil not persist after closing the game.

= Because of how it modify, card from Side-Deck will not work, I can't fix this,

it either this or the sigil disapear after the game close.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_InscryptionAPI_dev-API

File & checksum

Filename
GlobalSigilInjector-1.2.1.zip
File size
118.8 KiB