GlobalSigilInjector
Allow you to add either(or both) vanilla or modded sigils into all cards. Supports multiple abilities. Fully configurable at `BepInEx/config/SmileyTeam.AddSigilToAll.cfg`.
About this mod Author’s original text
Inject any sigils into all cards.
-🎯ACTUALLY supports both vanilla and modded abilities.
-🔁Accepts multiple entries via comma-separated config.
-🔧Fully configurable via BepInEx config menu.
-🧩Compatible with other mods.
⚙️Configuration
-> Edit at BepInEx/config/SmileyTeam.AddSigilToAll.cfg:
💡Example
-> DrawCopyOnDeath, Pinnacle Strike (Modded)
📜Changelog
1.0 = Initial release.
1.1 = Removed special ability injection (unstable).
= Modded abilities now work correctly.
1.2 = New feature: Cheat mode (more info in the config file)
= When enable, the sigil will only apply to player's side card
1.2.1 = Fix bug for Cheat mode where the sigil not persist after closing the game.
= Because of how it modify, card from Side-Deck will not work, I can't fix this,
it either this or the sigil disapear after the game close.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: