Genshin Impact Mod
Genshin Impact, start!
About this mod Machine translation
Welcome to Genshin Impact! Welcome to Genshin Impact!
This mod adds a new card, inspired by 【Raiden Shogun】 in Genshin Impact.
More characters from Genshin Impact will be added in the future.
This module adds a new card, inspired by the [Thunder and Lightning General] in Genshin Impact.
In the future, I will add more characters from Genshin Impact to this mod.
The module restored the character's skills [E and Q] as much as possible, and made some minor adjustments based on my own ideas.
Special: The faces of the cards in this module will all be replaced by GIFs. What does this mean? This means that all cards are movable! When the character card releases a skill, the [skill animation] will be played and the corresponding [skill voice] will be played simultaneously. I would call it the episode with the most special effects.
In addition: This module adds the most core gameplay in Genshin Impact [Elemental Reaction]! Players, please use the powerful effects produced by the combination of various elements to defeat various opponents! (Currently, there are only thunder characters, hehe)
Hope you all have fun
Contents Notes
The cards in this mod are all going to be very unbalanced (they're too strong), so if you guys like unbalanced stuff, go for it!
I have limited talent and limited knowledge, so I can't do it in an all-round way. It's impossible for me to fully restore the character for the time being. I hope you don't mind.
The cards in this module are all made for the purpose of survival, and they may not be able to achieve balance in combat power.
Regarding elemental reactions: The current reaction of the rock type is not mature enough, because I have not found a way to superimpose the shield, so the intensity is weaker than other reactions; the [Blooming] reaction of the grass type has not yet been completed, because grass seeds and other elemental reactions will produce different effects. This is difficult for me, because the card slots in the Evil Underworld game are limited. Where should these generated grass seeds be placed? It takes up too much space on the card table, and it cannot react with other elements when placed in my hand, so the series of reactions about [Bloom] are put aside for now, and I will perfect it after I have an idea.
Contact Feedback
If you notice any bugs or have any suggestions you can contact me on discord at 'Rengar#1220'
If you have any questions, please send a private message to [Bang Hu Pa Hong Hao Craw Dian Dian] at station B, or join my QQ group: [754555265] or [399500846] The password to join the group is: [Craw Dian Dian]
I hope you enjoy!
Credits
Thanks to everyone who answered my questions on Discord
Special thanks to 【Orochi Umbra】!Thank you to him for helping me solve those puzzles and help me with this mod.
Thanks to everyone who answered my questions on discord
Special thanks to [Orochi Umbra]! Thanks for solving those problems for me and helping me complete this module.
Changelog Changelog
Click to view
v0.2.2, fixed the stuck when entering the [Wood Carving] area and selecting wood carvings. Thanks to the feedback from the group friend [Yang Bladder Man Skeleton].
v0.2.1, added the card [Xingqiu] and a series of marks related to him. Added a code so that [Thunder General] can be found in boss chests and fur traders, instead of being limited to the starting card.
v0.1.2, hey~ The last bug was fixed too quickly, and some files were forgotten to be put into the packet. Thanks to the feedback provided by the group friends [Time Flows]
v0.1.1, fixed the bug that caused [Thunder General]’s camera to freeze after using the mark to kill [Mule]. Thanks for the feedback provided by the user of Station B [Croton and Daphne Porridge]
v0.1.0, trial run of the module, new card [Thunder General] and a series of marks related to her
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: