GarethMod
A booster pack that adds new sigils and cards to the game that fit into the flavor and balance of Inscryption while providing some unique gameplay variety. Adds 26 cards and 6 sigils. Created by Garet
About this mod Author’s original text
Gareth's Mod
WE NOW SUPPORT KAYCEE'S MOD!!!!!
A part 1 booster pack created by Gareth48 and illustrated by Plutraser. Adds 26 cards and 7 sigils designed to fit the balance and design philosophy of vanilla Inscryption, with a focus on primarily card flavor and fun.
As a warning you may not encounter every card I've added on a single run, so make sure you keep updating the mod so you don't miss out on the existing cards and future ones!
Installation
For this mod you will need
- BepInEx
- API
I would also highly recommend:
- Pack Manager (We now support them!)
I recommend this tutorial if you are curious how to manually install mods:
Known Issues
The "Tasty" card pool is not every card from act 1, a select few have been removed for balance reasons or to prevent softlocks
The "Flighty" sigil exhibits strange behavior if Leshy attacks using a creature with it
The "Shove" sigil is untested if Leshy were to play it (this will only happen if you have a randomizer)
If anything breaks or acts unusually while you are testing this mod please feel free to send me a message at @gareth48 on discord
Or feel free to message me for any reason at all (I would love to hear about any positive or negative suggestions, balance ideas, etc)
What's Been Added
7 new custom sigils
Essence Steal - "When a creature bearing this sigil kills another, it transforms into an exact copy of it."
Tasty - "When a card bearing this sigil dies, a random creature shows up to devour it."
Allies - "When a creature bearing this sigil dies, one of its old allies will temporarily join your hand to avenge it"
Standoffish - "So long as a creature bearing this sigil is opposed by another, it gains 2 attack."
Shove - "When a creature bearing this sigil is played, it will move up to the space opposing it. Creatures that are in the way will be pushed in the same direction. Can't push things that are too heavy (like the Pack Mule and the Moon)"
Hungry - "When a creature bearing this sigil is played choose another friendly creature to eat. The eaten creature will have its health and power added to the creature bearing this sigil."
Flighty - "After a creature bearing this sigil attacks the user chooses a space. The creature will move to that space."
These sigils will appear in the totem sigil pool.
26 new custom cards
Skinwalker - A rare card that becomes an exact copy of the first card it kills
Wounded Animal - A defenseless common card that summons a random creature to devour it when it dies
Lemming - A brittle common card that summons a random creature to devour it when it dies
Oxpecker - A small bird that adds an ally to your hand when it is slain
Elephant - A sturdy, hefty creature that adds an ally to your hand when it is slain
Hyena - A jovial little creature that adds an ally to your hand when it is slain
Sapling/Snag/Treant - A rare designed around being the ultimate spiky ground defense, give it time to evolve and it will be unstoppable
Tasmanian Devil - A high health medium cost unit that will relentlessly hunt its prey
Panther Cub - A baby panther, fierce if underdeveloped
Panther - A full-grown panther is a territorial nightmare, it will fight with all it has
Archerfish - A small fish that can target where it strikes, and ducks under the water to hide between turns
Hercules Beetle - A small bug that shoves enemies out of the way, but ends up on Leshy's side in its crusade
Golem - An ancient but loyal being who shoves enemies out of the way and then patiently waits for you to take it down on Leshy's side. Its magic allows it to reform in your hand on death.
Lion Cub - A fragile evolving unit that given time will become a powerhouse capable of leading your allies to victory
Juvenile Lion - A middling un
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: