Fuck Dialouge Saving
This mod says a Massive Fuck You to Dialouge saving.
About this mod Author’s original text
Fuck Dialouge Saving
What does this mod do?
This mod is in short a modders tool, Dialouge will never be saved to the file so you can always see the "first time" introduction dialouge each time you trigger a card, ability, item or mechanic.
Basic Setup;
Clear the following lists in your SaveFile.gwsave make sure the $rcontent is empty and as such the $rlength should also be empty. This should also be done in both progressionData sections utilize ctrl+f to find them. You can also manually add items back in just make sure it adheres with the sought after formatting from the base games ProgressionData [You can either disable the mod and test around or use DNSPY on Managed/Assembly-CSharp.dll].
"learnedAbilities": {
"$id": 30,
"$type": "7|System.Collections.Generic.List`1[[DiskCardGame.Ability, Assembly-CSharp]], mscorlib",
"$rlength": 0,
"$rcontent":
},
"learnedCards": {
"$id": 32,
"$type": "9|System.Collections.Generic.List`1[[System.String, mscorlib]], mscorlib",
"$rlength": 0,
"$rcontent":
},
"introducedCards": {
"$id": 33,
"$type": 9,
"$rlength": 0,
"$rcontent":
},
"introducedConsumables": {
"$id": 34,
"$type": 9,
"$rlength": 0,
"$rcontent":
}
Installation
Installing with a Mod Manager
- Download and install Mod Manager, Gale or r2modman.
- Click the Install with Mod Manager button on the top of BepInEx's page.
- Run the game via the mod manager.
If you have issues with ModmManagers head to one of these discords;
- R2ModMan Support Discord: Here
- Gale Mod Manager Support Discord: Here
Installing Manually
- Install BepInEx by pressing 'Manual Download' and extract the contents into a folder. Do not extract into the game folder!
- Move the contents of the 'BepInExPack_Inscryption' folder into the game folder (where the game executable is).
- Run the game. If everything was done correctly, you will see the BepInEx console appear on your desktop. Close the game after it finishes loading.
Installing on the Steam Deck
- Download r2modman on the Steam Deck’s Desktop Mode and open it from its download using its AppImage file.
- Download the mods you plan on using and their dependencies..
- Go to the setting of the profile you are using for the mods and click Browse Profile Folder.
- Copy the BepInEx folder, then go to Steam and open Inscryption's Properties menu
- Go to Installed Files click Browse to open the folder containing Inscryption's local files; paste the BepInEx folder there.
- Enter Gaming Mode and check 'Force the use of a specific Steam Play compatibility tool' in the Properties menu under Compatibility.
- Go to the launch parameters and enter WINEDLLOVERRIDES=“winhttp.dll=n,b” %command%.
- Open Inscryption. If everything was done correctly, you should see a console appear on your screen.
Mac & Linux
- Follow the steps here first:
- Your game should be setup for inscryption modding now
If you have any issues with Mac/Linux, Steam Deck, or Manual head over to the discord for this game:
- Inscryption Modding Discord: Here
Credits:
- Creator: Code.
- Whistlewind: Help with getting Harmony to Function.
- TVFLabs: Help with getting Harmony to Function.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: