FiveNightsAtInscryption
A giant expansion for Act 1 that adds An entire Act themed after Five Nights at Freddys (Fnaf)!
About this mod Author’s original text
An expansion for Act 1 that adds An entire Act themed after Five Nights at Freddys (Fnaf)!:D
I recommend you to use the Pack Management Api if you want to disable normal Act 1 cards from appearing, however this isn't neccesary if you want to use them.
Special Thanks
- Lily for being awesome and helping and also allowing me to use parts of her code
- keksy beksy for helping with balancing and being the only playtester:)
- keks again for making many of the sigil artworks
- Bonie#2494 for making some models
Patch Notes
Previous Versions
0.1.0
- Bugfixes (as always)
- new Model for Springtrap
- new Sigils
- completely new energy drone that can display Remnant
- new Map + Boss
0.0.9
- Bugfix to fix the last region erroring
0.0.8
- Some Bugfixes
- Bigger Map
- Balancing
- New Talking Card
0.0.7
- Giant Expansion to what existed before
0.0.6
- Transition to Full c# mod
0.0.5
- New Cards and New Decks
0.0.4
- Bugfixes
0.0.3
- New Cards and 2 new decks!
0.0.1/0.0.2
- Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
API_dev-API