EndlessMode
Play the same KCM run forever until you die
About this mod Author’s original text
Endless Mode
Very early version of an endless mode for Kaycees Mod.
Only way to end the run is to manually end it or to lose.
Features
- Run only ends when you lose
- Leshy's cards get randomly buffed after defeating a final boss
- Added stats to pause menu and end run starts screen
- Works with custom final bosses
- Pelts continuously get more expensive
Recommended Mods
- MorePelts - For more deck options
- Vanilla Encounters Expansion - For more variations in Leshy fights
- Bittys Regions - For more regions to explore and bosses to fight
- StarCraftCore - For more regions to explore
- ZergMod - For more encounters and a new map node
- MoreItems - For more items to play with
Configs
- Difficulty
- Chance per Reset - Chance that each of Leshy's cards gets a buff after defeating a final boss.
- Health Buff - How much a cards health will buff if chosen to be buffed.
- Health Chance - Chance that a card will get a health buff.
- Attack Buff - How much a cards attack will buff if chosen to be buffed.
- Attack Chance - Chance that a card will get a attack buff.
- Sigil Chance - Chance that a card will get a sigil buff.
- Pelts
- Reset Prices after Final Bosses - If disabled then the prices for pelts resets back to cheapest after killing a final boss
Future plans:
- Configs to change parts of the run
- End conditions
- What changes after defeating the final boss
- How many regions between bosses
- How many bosses between final bosses
- Add start new endless run UI to customize your Run
- + More
Contributors
- JamesGames
- Creator
Thanks To:
- acmol - Code Inspiration and mod inspiration
- Mr. Daus - Ideas on how to make the mod better
- Amy - Ideas on how to make the mod better
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_InscryptionBepInEx-MonoMod_Loader_InscryptionAPI_dev-API