Darthscryption
Welcome to Darthscryption, a whimsical and fantastical mod with 50+ cards, starter decks, gramophone tracks, custom sigils, and other cool things! This is a WIP.
About this mod Author’s original text
Welcome to darthscryption!! we got a few new cards and sigils... 68 cards to be exact.
The best way to play this mod is in Kaycee's Mod!
Note that most of these cards replace vanilla Act 1 cards, so I recommend disabling vanilla cards with either VanillaDed (Act 1) or PackManagementAPI (KCM).
LISTEN! THIS IS A WORK IN PROGRESS
Although Darthscryption has some cool stuff already, I am still working on it. More cards and balancing will be added along the way.
Note that this is made for KCM. It is possible that Tutorial Act 1 may not work.
What is Darthscryption?
Darthscryption is a very cool mod that adds onto Leshy's Act 1 and Kaycee's Mod. There are a few starter decks as well for KCM.
This mod was based off my friends, inside jokes, and random stuff that came up into my mind that has no correlation with the other stuff just mentioned (Looking at you, Elves and TV Girl.)
This mod probably won't work or affect outside of Act 1 and KCM, soooo don't fiddle around with that.
What does this epic mod have?
It adds crazy cards, subliminal sigils, superb starter decks, groovy gramophone tracks, and more awesome stuff to Act 1 and KCM! This completely replaces vanilla cards, so some of the cards might be exact replicas of other cards (with visual stuff tweaked). However, a lot of cards are completely new, like Secret Eyes and Aliens and UFOs and the race of elves and a lot more!
Feel free to criticize
Please tell me if you feel like something is unfair or unbalanced. Maybe you have a recommendation or an idea you want to share. Contact me on discord or something if you want lol
darthvato. <- my dicscorroodrd
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: