Configurable Node Generation

v1.0.7·Updated 2023-02-13

Per the name, allows for some greater configuration of a map's nodes.

About this mod Author’s original text

Configurable Node Generation

Map generation tends to be pretty limited in Kaycee's Mod, you're mainly stuck simply extended map size through mods like ExtendedMapsKCM or adding extra regions. This mod is an attempt to alleviate some of those limitations, mainly by allowing you to break free of the pattern of triplets that plagues vanilla gameplay, extending that tuple however much you want and defining yourself what kind of nodes you want to add into those extra rows.

Requirements

BepInEx

API

It's not strictly necessary, but I would suggest getting Configuration Manager. It can be installed by just extracting it into your plugins folder.

Compatibility

This mod overrides the entire CreateNode method in the MapGenerator class via Postfix, so it is unlikely to work as intended with other mods that edit the __result of that method.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_InscryptionAPI_dev-API

File & checksum

Filename
Configurable_Node_Generation-1.0.7.zip
File size
23.5 KiB