Card Cost Render Fix
A mod that fixes cost rendering, making it so multiple costs can render without the use of decals
About this mod Author’s original text
Intro
A mod that fixes cost rendering, making it so multiple costs can render without the use of decals in act 1 and 2.
Also allows energy and mox to show up in act 1 with no decals.
Installation (automated)
This is the recommended way to install the API on the game.
- Download and install Mod Manager or r2modman
- Click Install with Mod Manager button on top of the [page]
- Run the game via the mod manager
Looking for an artist
I dislike how some of the numbering looks. Looking for an artist to help improve the art of the mod
Change log
v2.0.0
- Major update
- Now affects act 2 cards, and allows act 2 cards to have hybrid cost cards that show up correctly
v1.0.0
- Release
older changes
None yet:D
Licenses
This mod is under the MIT licenses. That means you are free to take, modify, and redistribute this mod as you wish as long as the resulting product is also under the MIT license.
Credits
Eri - for the battery energy icon
The discord - cause love ya'll
Memez4life - yes
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: