Bundle Of Totems
A collection of 4 vanilla-like tribes with totems for modders to use.
About this mod Author’s original text
Bundle Of Totems
This mod adds 4 new tribes for modders to use on their card, with a custom totem for each of them.
Tribes:
- Feline Tribe
- Aquatic Tribe
- Undead Tribe
- Rodent Tribe
How to add these tribes to a card
This is how you can add each tribe to a card using JSONLoader:
"tribes": [ "Lily.BOT.feline", "Lily.BOT.aquatic", "Lily.BOT.undead", "Lily.BOT.rodent" ]
And here's how you can add each tribe to a card using c#:
Tribe tribes = { GuidManager.GetEnumValue("Lily.BOT", "feline"),
GuidManager.GetEnumValue("Lily.BOT", "aquatic"),
GuidManager.GetEnumValue("Lily.BOT", "undead"),
GuidManager.GetEnumValue("Lily.BOT", "rodent") };
Card.AddTribes(tribes);
Configs
- Add Tribes To Vanilla Cards, makes it so vanilla cards gain custom tribes from this mod if said tribe fits that card
- Add Rodent Tribe To Squirrels, Makes it so squirrels and aquasquirrels gain the rodent tribe
These are the cards that will be added to each tribe if this option is enabled:
Feline: Cat
Aquatic: Bullfrog, Tadpole, Kraken and Great White
Undead: Long Elk, Vertebrae, Skeleton Crew and Skeleton Parrot
Rodent: Beaver, Field Mice, Rat King, Mole, Mole Man, Mole Seaman, Pack Rat, Porcupine, Rabbit and Warren
Credits
- yisus, for creating the 3d model for the feline totem
- eri, for creating the 3d model for the aquatic and rodent totem
- bonie, for creating the 3d model for the undead totem, texturing the 3d model for the rodent totem
- catboy stinkbug, for texturing the 3d models for the feline totem and for the amphibian totem
- quietgrave, for making the tribe icon for the feline tribe
- nevernamed, for making the tribe icon for the aquatic tribe
- professoreggnog, for shading all the tribe icons and for making the tribe icons for the undead tribe and for the rodent tribe
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: