Blood Balance

v1.7.0·Updated 2025-04-16

Excludes the bone mechanic and rebalances all the cards with the idea of not upgrading them. Also adds cards that were previously not obtainable. This time removed all tribes.

About this mod Author’s original text

Keep in mind that this mod has the idea of transforming

KCM into act2, where in theory you don\'t buff any card. Using the

DebugMenu mod you can click on \"Activate all map nodes\" and only go to

the battle events. Removed all tribes.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_InscryptionMADH95Mods-JSONCardLoaderAllTheSigils-All_The_SigilsNevernamed-Nevernameds_SigilariumAPI_dev-APIInfiniscryption-P03_Sigilarium

File & checksum

Filename
Blood_Balance-1.7.0.zip
File size
49.7 KiB