AllCardsCostX
Automatically changes the cost type of all cards to whatever you want!
About this mod Author’s original text
All Cards Cost ___
Automatically changes the cost type of all cards to whatever you want!
How to use
Edit the config file to enable the costs you want and disable the ones you don't.
Any cards with disabled costs will be changed to one of the enabled ones. The cost amount will be scaled appropriately.
Any sigils related to disabled costs will be swapped out automatically if the ChangeSigils config option is set to true.
There's another config option, UseModifiedSP, that makes some changes to the official SP system when determining a card's cost amount. For now, the only change it makes is making 2-blood (or equivalent) cards cost 2 different mox instead of all 3. Thanks to keks307 for the suggestion!
Recommended mods
I strongly recommend using a side deck mod alongside this one if playing Kaycee's Mod, especially if you enable Mox.
Some options:
- BonesEnergyMoxSideDecks, by TVFLabs: I may be a bit biased including this one here, but it adds side decks for non-blood cost types, so it does fit.
- Mox_Import, by keks307: Doesn't cover Bones or Energy, but has more Mox-related options than the other 2.
- OmniTempleCabin, by OmniCardTeam: Though WIP, adds side decks for non-blood cost types. It also adds a bunch of other cards so only use this one if that's what you're looking for.
About RNG
If multiple cost types are enabled, the cost type for each card will be selected randomly. The same is true of Mox colors.
The RNG is seeded based on the card's name. This means that (with the same config settings) any given card should always roll the same cost type (and Mox colors).
Updates to the mod may change the RNG, however.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: