Act3 Encounters in KCM
Adds 12 Encounters from Act 3 to KCM (slightly rebalanced)
About this mod Author’s original text
Act 3 Encounters adds 12 Act 3 Encounters to KCM (With a slight rebalance)
What is added?
- 12 new Encounters from Act 3. Some with slight variations
- 12 custom made Bounty Hunters that will hunt you down
- 1 Rare Bounty Hunter
How does it work?
- The Encounters are added to the normal Encounter Pool. That mean that you will see vanilla Encounters and these 12 Act 3 Encounters.
- All cards have a chance (most of them 10% So as high as a Raven Egg from a Cuckoo) to be replaced as a Bounty Hunter. Bounty Hunters are strong cards, so don't underestemate them. Of course they are "balanced". They are based on real Bounty Hunters that I encountered in a normal Act 3 playthrough
- Encounters are sorted by difficulty. Easier Encounters are encountered at the beginning of a run and harder Encounters at the end of a Run.
- Act 3 Encounter can occur in any region
Balance
- The Act 3 Encounters are on average harder than the vanilla KCM Encounters, due to them going on for twice as many rounds. I rebalanced some Encounters to make them harder or easier. But they are still very much vanilla like. I documented all vanilla Act 3 encounters for this. So I can guarantee you, that these Encounters are vanilla like
Pack Manager
- If you are using the Pack Manager mod, a Pack will appear in the Card Pack selection. You can enable/disable it to enable/disable the Act 3 Encounters.
New in 2.0.2
- Fixed a crutial bug that caused softlocked encounters
- Buffed the "Botopias Best" Sigil, to not allow a 0 ATK creature
New in 2.0.0
- All Bounty Hunters have a unique Card Backround, representing the Act 3 Floppy Disks.
- Blast von Blast is now a unique card that is available in Rare Chests and Pelts.
- A new Bounty Hunter will replace the 7/7 Bounty Hunter for Encounters
- When a Bounty Hunter dies, the Bounty Hunter will deal 2 damage to the Scale for the enemy (Except Blast von Blast).
Changes
- 2.0.1 Fixed a crucial bug, because I'm an idiot. I forgot the actual content of the mod. LOL
- 1.1.1 Lowered the chance for Bounty Hunters to spawn in. Also nerfed most of the Bounty Hunter.
- 1.1.0 Added 8 new Bounty Hunters (slightly weaker than the first 4), also changed the chance for a card to turn into a Bounty Hunter to 5% for the first two turns.
- 1.0.1 Fixed a Bug where Bounty Hunters burned themself into the table after finishing a fight.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_InscryptionAPI_dev-APIMADH95Mods-JSONCardLoader