SkillSelection
In the card making interface, materials are filtered based on the skills actually carried by the particles, the lowest level, and any or all conditions.
About this mod Machine translation
SkillSelection
Add an independent skill selection entrance to the card making interface of In Falsus. Filtering only creates a read-only view of the current material list, does not modify the real inventory, and does not remove materials from the board.
use
制卡界面中,紫色按钮右侧紧邻“特性筛选”按钮,使用原版“有特性”图标,不显示模式状态块。在任何原生筛选模式下,单击入口都可打开并修改选择。只有原生筛选为“全部”或“有特性”时,已选技能条件才会参与材料筛选。 The elastic layer borrows the complete formula filtering floating window that has been initialized in the current card making scene and displays it in the center; the background, border, ESC, background blocking, close button and switch animation all follow the game behavior.
The controls in the original filter floating window support:
- 26 characteristic families are fully displayed in four rows according to damage, recovery, gain, and debuff, with the range version next to the corresponding non-range version. Click to select multiple options and click Cancel again.
- Each item retains the original square check box, and a complete hexagonal icon with a trigger condition mark is displayed inside; the enlarged current language name is always displayed below.
- The original feature description pop-up window will be displayed when the mouse is hovering, listing the actual effects of the feature at each level; instructions for reading data in the current language of the game.
- Select "Include any properties" or "Include all properties".
- "Level" supports independent multiple selection of I, II, and III. Neither unselected nor fully selected restrict levels; partial selections only match the selected level, e.g. I + III will not match II. Some features are only Level III, and will be screened based on actual levels.
- Use the original reset button to clear all additional conditions.
Selecting zero items does not increase the limit.切换到其他原生筛选模式时,技能条件暂时停用;切回支持模式后恢复。 The selection will be cleared when exiting the card making interface.游戏已有的颜色、形状和特性条件继续与技能条件叠加。
筛选同时作用于形状列表、数量、效能和展开明细,均按每颗粒子实际携带的技能及其等级计算。 Quantity and effectiveness only count the original stack number of matching particles; particles being used or dragged on the board are not affected, and the real inventory always remains unchanged.
Install
It is recommended to install via r2modman from In Falsus. BepInExPack_IL2CPP in dependencies will be processed by the module manager. This package does not carry BepInEx, Doorstop or .NET runtime. The plug-in DLL is called SkillSelection.dll and can be enabled or disabled separately from ParticleFusion.
The interface supports Simplified Chinese, Traditional Chinese, English, Japanese and Korean. Skill translation reads the DynamicStringMapping of the current language of the game and does not establish an independent translation identity.
Compatibility range
Currently compatible with Steam App ID 3971950, Unity 6000.3.9f1 and IL2CPP metadata version 39. When the game metadata changes, the module will record the prompt and continue loading; when the filtering preparation fails, the additional conditions will be cleared and the native list will be restored, without passing the exception beyond the native callback boundary.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: