Adjustment - each weapon attribute can be adjusted in real time

by Psycho·v1.0.0·Updated 2026-07-21

调整——每一个武器属性,实时可调

About this mod Machine translation

🔧 Weapon adjustment - each weapon attribute can be adjusted in real time

In Human Deposit, you can fine-tune every weapon - damage, magazine capacity, rate of fire, full auto, recoil, shotgun, projectile, knockdown, execution chance, body part multiplier, and more. Each weapon is applied instantly and saved permanently. There is no record in the archive. Everything is optional and can be adjusted in real time. Open the Delete panel, hold the weapon, and start turning the knob.

✨ What it does

Adjustment of each weapon - each weapon will have a complete attribute table, which can be edited in real time while holding the weapon.

Melee weapons - damage, judgment range, knockdown rate, execution rate, combo damage, stamina consumption, durability consumption, knockback, hit reaction, bloody switch (headshot/dismemberment when killing)

Firearms - Damage, magazine capacity, time between shots, full-auto toggle (yes, full-auto pistol), velocity, range, spread per shot (0=laser), pellets per shot (turns rifle into shotgun), pellet cone, gunshot range (0=silent against zombies), durability drain, knockback, gore toggle, and 10 independent recoil parameters

Firearms and Bows Enforcement Chance - The game supports +100 bonus damage to all weapons, but it's never enabled on any firearms: 0 for all firearms. Each weapon has its own slider, 0% to 100%

Bow - Bow damage, arrow speed (faster and flatter arc), arrow damage, knockdown/execution chance, bloody switch

Body part bonus - each weapon causes damage to the head/chest/limbs and does not involve other weapons

Arsenal Tag - All weapons you have held will be automatically registered; Edit: Weapons you do not hold will change the next time you draw them. New weapons brought by game updates will work normally - no mod updates are required

Global tags - melee/gun/bow damage multiplier, durability consumption multiplier (0=weapon is never worn), infinite magazine (no reloading, no ammo consumption), automatic reloading (empty magazine automatically reloads when carrying ammo), never jams, fixed damage (no random 1.0–1.2x roll)

Sliders + Precision Entry – Each number has a slider and input box; if you want to get bold, enter values ​​that exceed the slider range

Reset anything - every field, every weapon, or everything (must confirm). The modified value will be highlighted

In-game panel (removed) – four tabs, resizable window, all changes take effect immediately

14 languages ​​- follow your game language or choose one in the panel; weapon names use the game's own translations

📌 The fine print, tell the truth

Only your weapons are affected - zombies and NPCs are not affected, and the weapon's quality bonus is retained.

NEVER JAM: In the original, only handcrafted bullets (copper/steel/titanium/chromium/tungsten) could jam or misfire - never happened with factory ammo. This switch only works if you make your own ammo

Infinite Magazine: Requires at least one round to be loaded (it replenishes your loaded ammo - special ammo remains special). Bows still use arrows

The game is hard-coded and cannot be adjusted: reload speed, bow draw time and draw endurance, movement dispersion penalty

⚙️Panel and configuration

All content is concentrated in the delete panel: four tabs (current weapon/weapon library/global/settings), drag the ⇲ corner to resize, and the UI will automatically scale according to the resolution (supports 4K). Shortcut keys can be re-binded in the Settings tab (the Insert/Home/End keys are what I use for other mods). Full configuration BepInEx\config\humanhost.weapon.tweaks.cfg; your arsenal BepInEx\config\WeaponTweaks_weapons.txt.

🔬 Zero immunity impact

No archive is written - uninstall it at any time and the archive remains original. All tuning is stored in the module's own configuration file; when the module is removed, all weapons are immediately restored to stock.

📦 Installation

Requires BepInEx 5 (mono x64). WeaponTweaks.dll.

Step 1 — Install BepInEx 5

Download Be …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
3759106195_Weapon Tweaks — Every Weapon Stat, Live-Tunable.zip
File size
69.2 KiB