TurretMod
Deployable automated turrets with weapon sockets, upgrades, targeting controls, recall, and surface placement.
About this mod Author’s original text
TURRET MOD
Anti-Air Seagull Cannon
Version 0.1.23 for How to Fish / BepInEx 5
TURRET MOD adds portable automated defenses that can protect an island from seagulls, loose fish, and bosses. Turrets have purchasable weapons, ten upgrade levels, three targeting tiers, unlimited reserve ammunition, player protection, ownership, naming, recovery, and a dedicated metallic control-center interface.
Controls and first use
| Control or menu action | What it does |
| --- | --- |
| F2 | Opens or closes the Turret Control Center. Opening it selects the turret in your hands or the closest owned deployed turret within 12 m. |
| Hold E for one second while holding a turret | Deploys it on the surface under the crosshair, up to 8 m away. |
| Look at a deployed turret and hold E | Picks it up when you are within 4 m. A free inventory slot is used first; empty hands are used when the inventory is full. |
| Build Turret | Purchases an empty portable turret for $5,000. |
| Weapon Socket | Opens the gun shop. Buying a different gun replaces the current gun. The equipped gun cannot be purchased twice. |
| Remove Gun | Clears the weapon from the turret. It does not drop or create an inventory item. |
| Deploy / Recall Turret | Deploys the held turret at the targeted surface or retrieves a deployed turret remotely. Recall requires a free slot or empty hands. |
| Rename | Saves a custom turret name of up to 32 characters. |
| Install Level | Buys one of ten upgrades to damage, range, reload speed, and accuracy. |
| Unlock Targeting | Adds fish targeting for $20,000, then boss targeting for $100,000. |
| Friendly-Fire Safety | Protects players from turret fire. This is enabled by default; disabling it requires confirmation. |
| Sell Turret | Sells an empty turret for half of its kit, upgrade, and targeting-tier investment. |
- Press F2 and buy an empty turret.
- Hold the turret and hold E while aiming at a surface to deploy it.
- Open F2, select the weapon socket, and buy a gun.
- Purchase upgrades or targeting tiers as desired.
- Recall the turret from F2, or look at it and hold E, when you want to move it.
Turret Control Center
The F2 interface uses a dark metallic console layout with cyan system information, orange purchase and deployment controls, red removal and sale controls, framed system sections, and a live status feed. The left panel lists every available owned turret and marks it as deployed or portable. The selected unit panel shows its name, owner, distance, weapon, combat statistics, ammunition state, upgrades, targeting tier, and safety setting.
Nearby management uses a spherical 12 m distance from the live turret object. Direction, player facing, crosshair position, and walls do not affect this check. Recall remains available remotely.
Deployment and ownership
Deployment uses the exact surface under the crosshair up to 8 m from the camera. Flat and steep upward-facing surfaces are supported; undersides are rejected. The compact base needs 0.55 m separation from another deployed turret. Its bottom snaps to the hit point and follows the surface angle.
Deployed turrets use the imported orange and dark-metal base model, are anchored, cannot be destroyed or knocked over by explosions, and remain solid so players can collide with or stand on them. Looking at a turret within 6 m displays its name and owner above the interaction prompt near the bottom center of the screen.
Any player can pick up another player's turret whether it is deployed or lying loose on the ground, then redeploy it while preserving its owner, gun, upgrades, and settings. Hold it and use Authorize Ownership Transfer in F2 if you want to claim it. Only the owner can manage, recall, upgrade, or sell a turret. Each player can own up to eight available turrets, with a limit of 32 per world.
Weapons
Turret guns are purchased only through the F2 weapon socket. Buying a different gun charges its full displayed price and replaces the previous gun immediately. The equ
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: