TidehaulNets

v0.2.3·Updated 2026-09-10

Buy a boat-mounted fishing net, upgrade its winch, and haul live catches onto the deck. Works with or without Gambler's Reach.

About this mod Author’s original text

Tidehaul Nets

Put a fishing net on your crew's boat, let it fill, and use the swiveling

crane to bring live fish onto the deck.

For How to Fish 1.0.12, Steam build 25127368, on Windows.

Works with or without Gambler's Reach. This is a beta release.

Install

  • Select How to Fish Mod Manager or r2modman.
  • Install B3rries-TidehaulNets in a separate modded profile.
  • Let the manager install BepInExPack and B3rries-ExpansionKit.
  • Start the game through the mod manager.

For a manual install, install the dependencies first, then copy the

package's BepInEx folder into the game folder. Keep only one copy of the

shared ExpansionKit runtime. Close the game before updating.

Everyone in your crew needs matching game, mod, and runtime versions.

Gambler's Reach is optional, not a dependency.

Buy and upgrade the net

Look for the packed-net crate alongside the fishing or weapon shops.

It sits on a wall shelf, or on a small counter at an open-air market.

The crate is only a display: buying it automatically installs the net

and winch on your unlocked boat. You do not carry or place a kit.

One purchase equips the whole crew and uses the shared wallet.

| Purchase | Cost for this step | Available from | Fish capacity | Haul time |

|---|---|---|---|---|

| Net and winch | $1,200 | Island three | 3 | 24 seconds |

| Geared winch | $2,000 | Island four | 3 | 16 seconds |

| Reinforced net | $3,500 | Island five | 5 | 16 seconds |

Buy upgrades in order. Later shops also sell earlier tiers. If Gambler's

Reach is installed, its harbor shop sells the first two tiers. The net must

be empty and stowed before upgrading.

Use the net

  • Stop the boat over deep, clear water.
  • Interact with the winch. The boom swings out and lowers the net in 8 seconds.
  • Let it soak. Every 14 eligible seconds adds one fish, up to its capacity.
  • Interact again to haul. Stay near the winch; interacting again pauses it.

Leaving or disconnecting also pauses the haul, so a crewmate can take over.

  • When the net is raised, interact to tip the live catch onto the deck and stow it.

The fish are alive and can escape. The net does not kill them, pay you,

or keep them in a pen. Finish your catch, then use the normal carrying,

cooking, storage, and selling controls.

You cannot drive until the net is unloaded and stowed. The helm explains

why it is locked. If the net is still lowering, interact to retrieve it

early. Stow the empty net to drive again.

Lowering and catching pause if the boat moves too quickly or the water

becomes unsuitable. The boat can still bob and drift normally. Hauling

remains available so you can recover your gear.

What it catches

No bait is needed. The net catches ordinary native school fish:

Angelfish, Bluegill, and Yellow Boxfish, plus Bass after island five is

unlocked. It does not catch bosses, quest items, trophies, or shiny fish.

Upgrades change haul speed or capacity, not species or catch frequency.

Saving and older kits

Purchased upgrades, in-net fish, and deployment progress are saved with

the crew. There is no offline fishing. An interrupted haul reloads paused.

Once released, fish follow the game's normal save rules. Loose living

fish are not saved as loose world items. Kill and secure the catch before

quitting if you want to keep it.

If you have a carryable net kit from an older verified build, hold it at

the net shop and redeem it for the base installation without paying again.

New kits are no longer sold.

ExpansionKit uses a separate modded save profile. Back up that entire

profile before updating, keep its sidecars and backups together, and do not

remove required mods from a crew that uses them:

%USERPROFILE%\AppData\LocalLow\Dazed Games\How to Fish\ExpansionKitProfiles\\

Known limits and help

The mod is tested with native gameplay and separate local co-op processes,

including late joins and operator handoffs. It is not a guarantee of

compatibility with every other mod, every game version, or long Steam

co-op

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackB3rries-ExpansionKit

File & checksum

Filename
TidehaulNets-0.2.3.zip
File size
364.1 KiB