SpeedrunMod
A read-only speedrun HUD with automatic loadless timing, progression splits, final-time display, and Any% or 100% categories.
About this mod Author’s original text
Speedrun Mod
A gameplay-read-only timer and autosplitter for How to Fish.
Features
- Automatic run start on the first playable frame of a newly created save.
- Loadless timing and RTA timing modes.
- Any% and 100% category selection.
- Native-font in-game HUD with configurable scale, position, opacity, and visible rows.
- Automatic splits for the five-island route and game completion.
- Final time frozen on the first visible frame of the ending fade-in for reliable video retiming.
- Final result shown during the ending sequence.
- JSON run records containing splits, game version, tool version, and executable hash.
- No gameplay state changes, item grants, movement changes, or progression writes.
Default route
- Island 1 — receive the keys that unlock the boat.
- Island 2 — unlock Island 3.
- Island 3 — unlock Island 4.
- Island 4 — unlock Island 5.
- Final Island — receive the final quest reward.
- Game Completion — successfully use the last ship and start the ending sequence.
Controls
- F8 — show or hide the speedrun HUD.
- F9 — emergency timer reset.
All other settings are available through the BepInEx config file. Installing ModMenu is optional and provides an in-game settings screen.
Manual installation
Install BepInEx 5, then copy the package contents into the game directory so the included BepInEx folders merge with the existing ones.
Compatibility
- How to Fish 1.0.10
- BepInEx 5.4.23.5
Speedrun rules can differ between communities. Confirm the accepted timing method and split policy before submitting a leaderboard run.
Development disclosure
This project was developed with substantial assistance from OpenAI Codex. The production assembly passes automated checks that reject known gameplay-mutating calls.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: