SlotMachineRenderTextureFix

v1.0.0·Updated 2026-08-22

Fixes the Reel of Fortune (slot machine) display not rendering on high resolutions (>1440p). Clamps the 8x supersampled RenderTexture to the GPU's max texture size.

About this mod Author’s original text

SlotMachineRenderTextureFix

Fixes the Reel of Fortune slot machine display not rendering in How to Fish on high resolutions (>1858px screen height), on both Linux/Proton and Windows.

Cause

GameInfo.Awake() sizes the slot machine's RenderTexture as:

int value = (int)(Screen.height * 0.25f); // clamped to 1440

int num = (int)(value * 4.40625f);

_slotMachineTexture.width = num * 8; // up to 19032 px

_slotMachineTexture.height = value * 8;

At screen heights above ~1858px this exceeds the GPU hard limit (SystemInfo.maxTextureSize, typically 16384). RenderTexture.Create then fails silently every frame — you'll see this spamming the Unity log:

RenderTexture.Create failed: requested size (19032, 4320) is too large for the current maxRenderTextureSize(16384).

RenderPass: Unable to find surface for attachment 0

EndRenderPass: Not inside a Renderpass

The secondary camera that draws the reels (SlotMachine._slotCam.Render()) writes into a dead render target, so the display stays black / missing.

Fix

Harmony postfix on GameInfo.Awake clamps _slotMachineTexture proportionally to SystemInfo.maxTextureSize and re-creates it before the camera renders into it. Works at any resolution; no config.

Example at 4K: 19032×4320 → 16384×3720.

Install

Requires BepInExPack for How to Fish.

Drop SlotMachineFix.dll into BepInEx/plugins.

Verify

After launch, check BepInEx/LogOutput.log:

[Info:SlotMachineFix] SlotMachineFix loaded

[Warning:SlotMachineFix] Clamped slot RT 19032x4320 -> 16384x3720 (max 16384) Create=True

No more RenderTexture.Create failed spam in Player.log.

Build

dotnet build src/SlotMachineFix/SlotMachineFix.csproj -c Release

output: src/SlotMachineFix/bin/Release/netstandard2.1/SlotMachineFix.dll

Package./package.sh # builds, stages manifest+readme+dll+icon into dist, zips to dist/SlotMachineFix.zip

Repo layout

icon.svg source vector icon (256×256)

icon.png rendered icon (rsvg-convert)

manifest.json metadata (dependency: BepInEx-BepInExPack-5.4.2305)

README.md this file

package.sh build + package script

src/SlotMachineFix/ plugin project

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
SlotMachineRenderTextureFix-1.0.0.zip
File size
12.3 KiB
SHA-256
d26ce203b7a68077aef7f48264cfbeaddc4b657cb3a3ae51ccfec0d7ecb87e4d
Stored at
2026-10-12 00:48