SeagullFishing
Bites may yield a seagull or a lit dynamite instead of a fis.
About this mod Machine translation
Seagull Fishing — fishing for seagulls
English
Overview
When a fish bites, the catch may occasionally be replaced by one of two special items:
- Seagull (15% by default) — a live seagull hooked like a fish. It fights on the line until released (auto-release after ~5 seconds out of water, or manual release / dropping the rod), then flies straight up into the sky and resumes normal seagull behavior.
- Lit dynamite (5% by default) — a sizzling stick of dynamite with a 10-second fuse (configurable).
Everything else is unchanged. All chances are configurable; with the master switch off, fishing is 100% vanilla.
- Works with all fishing rods (regular rod and crab-pot rod).
- Boss catches are never replaced.
- Multiplayer: server-authoritative; all clients see the same result.
Installation
- Install BepInEx 5 (BepInExPack for How to Fish) into the game directory.
- Extract the zip and merge the BepInEx folder into the game folder (e.g. F:\steam\steamapps\common\How to Fish\How to Fish\).
- Launch the game through Steam. The mod loads automatically; check BepInEx\LogOutput.log for "Seagull Fishing loaded!".
Plugin location: BepInEx\plugins\SeagullFishing\SeagullFishing.dll
Configuration
The config file BepInEx\config\com.yw.seagullfishing.cfg is generated on first launch. Edit it while the game is closed (or in-game via Mod Menu if installed).
| Section | Key | Default | Description |
|---|---|---|---|
| General | Enabled | true | Master switch (off = fully vanilla fishing) |
| General | CatchChance | 0.15 | Chance a bite becomes a seagull (0–1) |
| General | DynamiteChance | 0.05 | Chance a bite becomes a lit dynamite (0–1; rolled before the seagull) |
| General | DynamiteFuse | 10 | Fuse duration of hooked dynamite (seconds, 1–30) |
| General | SeagullFlyHeight | 50 | Height a released seagull flies up to (meters above release point/water, 10–100) |
Chinese
Module introduction
When fishing, the catch has a certain probability of being replaced by the following two special items:
- Seagull (default 15%) - A live seagull will hang on the line and fight like a fish. After unhooking (automatically releasing the rod after the bait leaves the water for about 5 seconds, or manually releasing the rod/dropping the rod), it will fly straight into the sky, and then resume normal seagull behavior.
- Lit Explosives (Default 5%) - Fuse defaults to 10 seconds (adjustable).
The rest of the game content remains unchanged. All probabilities are configurable; they are exactly the same as the original version after turning off the main switch.
- Suitable for all fishing rods (normal casting rods and crab pot rods).
- Boss catches will not be replaced.
- Online: The server is authoritative, and the results seen by each client are consistent.
Installation method
- Install BepInEx 5 (BepInExPack for How to Fish) into the game directory.
- Unzip the zip and merge the BepInEx folder into the game directory (such as F:\steam\steamapps\common\How to Fish\How to Fish\).
- Launch the game via Steam. The module loads automatically, you can see "Seagull Fishing loaded!" in BepInEx\LogOutput.log.
Plug-in location: BepInEx\plugins\SeagullFishing\SeagullFishing.dll
Configuration instructions
The configuration file BepInEx\config\com.yw.seagullfishing.cfg is generated when you start it for the first time. Edit it after closing the game (install Mod Menu to modify it in the game).
| partition | key | default | description |
|---|---|---|---|
| General | Enabled | true | General switch (off = completely original) |
| General | CatchChance | 0.15 | Probability that the hook is replaced by a seagull (0–1) |
| General | DynamiteChance | 0.05 | The bite hook is replaced with a chance of igniting the explosive (0–1, before the seagull rolls) |
| General | DynamiteFuse | 10 | Dynamite fuse duration (seconds, 1–30) |
| General | SeagullFlyHeight | 50 | The target height that the seagull will fly after decoupling (meters, relative to the release point/wat …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: