MoreFishAPI

v1.0.0·Updated 2026-08-25

Lets other mods add custom fish to the game. Fish are caught, sold, cooked and listed in the journal like any other. Adds no fish on its own.

About this mod Author’s original text

MoreFishAPI

An API for mod authors who want to add custom fish to How to Fish.

This mod adds no fish on its own. Install it because a fish mod asked you to.

For players

Install it and it does nothing visible until you also install a fish mod. Custom

fish are caught, sold, cooked and journalled like any other.

  • Everyone in a lobby should have the same fish mods. A player without a mod

simply will not see those fish.

  • Removing a fish mod is safe. Items from a missing fish mod are skipped when

a save loads, instead of taking the rest of your inventory with them.

For mod authors

A custom fish is not a prefab you build from scratch. The game's Item,

Creature and NetworkObject components carry code generated by FishNet when

the game itself is compiled, so they cannot be authored in your own Unity

project. MoreFishAPI clones one of the game's own creatures at load time and

grafts your artwork onto it.

You choose which creature with Template, and that decides body physics, how it

fights on the line, and whether it is hostile. You supply the look, the stats and

the rarity.

[BepInDependency("dazed.howtofish.morefishapi", BepInDependency.DependencyFlags.SoftDependency)]

public class Plugin: BaseUnityPlugin

{

private void Awake()

{

AssetBundle bundle = MoreFish.LoadBundle(Path.Combine(Paths.PluginPath, "yourfish.bundle"));

MoreFish.Register(new FishDefinition

{

Id = "you.yourmod.anglerfish",

Prefab = bundle.LoadAsset("Anglerfish"),

Template = "Cod",

Worth = 400,

Rarity = 0.3f,

Health = 120,

});

}

}

Register from Awake. Item ids and the network prefab list are built once at

startup, and registering after that returns false.

A true return only means your arguments were valid. Check Live after

OnFishRebuilt to confirm your fish actually made it in.

Full documentation

Everything else, including all 38 fish with their real measurements, and the

Blender and Unity workflow lives in the

documentation repository

Configuration

BepInEx/config/dazed.howtofish.morefishapi.cfg

| Key | Default | Meaning |

| --- | --- | --- |

| TemplateFish | Cod | Creature used when a fish does not name its own Template |

| AddToJournal | true | List custom fish in the journal. Turning this off overrides every fish |

| RarityMultiplier | 1 | Scales how often custom fish are caught. 0 stops them appearing |

Compatibility

Custom fish take item ids from a reserved range, so 123 can exist across all

installed fish mods at once. Each fish keeps the same id as long as the set

of installed fish mods does not change, and the log warns when an id moves.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
MoreFishAPI-1.0.0.zip
File size
31.7 KiB