MoreFish
1,166 fish variants across 53 species, 10 new fish with custom models, abilities that change their value, armed fish that shoot back, and trophy mounting.
About this mod Author’s original text
More Fish
1,166 fish variants for How to Fish — 22 morphs applied across all 53
species, ten of them brand new, with abilities, armed fish that shoot back, a
variant journal and trophy mounting.
No new art assets, no asset bundles, no Unity install. Everything is generated at
runtime from what the game already ships.
Requires BepInEx 5.
What it adds
Variants
Every fish can turn up as one of 22 morphs — Albino, Melanistic, Ember,
Tidal, Coral, Tiger, Spotted, Marbled, Camo, Harlequin, Hazard, Polka, Golden,
Chrome, Verdant, Ruby, Glacial, Molten, Spectral, Prismatic, Armed and Outlaw.
They use the game's own skin system, so a Marbled fish gets real wood-grain
banding and a Tiger fish real stripes, rather than a colour wash. Prismatic is
the rarest at 1 in 556 catches.
Abilities, and value that follows them
Each morph changes what a fish does, and its sale price is derived from
that rather than set by hand — a fish is worth what it can actually do.
| Axis | Effect |
|---|---|
| Heal | Health restored when eaten |
| Food | Hunger restored |
| HP | How much killing it takes |
| Hazard | Poisons or burns whoever eats it |
Values run from 1.7× (Tender Albino) to 8.9× (Fabled Prismatic). Toxic
and Scalding fish pay well precisely because eating them is a bad idea.
Fish that shoot back
Armed and Outlaw variants carry a real weapon — a pistol or an SMG,
sized to the fish and mounted on its head. They hunt you in short lunges, hold a
stand-off distance, check line of sight, and fire: single shots from the pistol,
four-round bursts from the SMG, with spread and misses you can see go wide.
Turn them off with General / HostileVariants.
Ten new species
Modelled procedurally in code and generated at load:
Dolphin · Orca · Narwhal · Hammerhead · Swordfish · Manta Ray · Sea Turtle ·
Giant Squid · Moon Jelly · Sea Serpent
Each is built on a donor creature chosen for how it moves — the turtle walks
like a crab, the serpent and squid swim like eels — and every one has googly
eyes. They inherit all 22 morphs, so there is a Golden Narwhal and an Outlaw Sea
Serpent out there somewhere.
Size that means something
The game already rolls a weight for every fish, between 0.25× and 1.75×, and does
nothing with it but change the number on the label. Fish now render at a size
matching their weight — vanilla fish included — so a record catch is visibly
bigger.
Variant journal
Press Tab, then click any species to page through its morphs and see which
you have caught. Right-click to go back. Base-game achievement progress still
counts only the base game's creatures, so "catch them all" stays achievable.
Trophies
Hold a dead fish, aim at a wall and press T to mount it on a wooden board
with a nail. Aim at a mounted fish with empty hands and press T to take it
down — it comes back with its original weight and morph.
Trophies keep their size, colour and species, and save per world.
Install
With a mod manager — install through Mod Manager or r2modman.
BepInEx comes as a dependency.
Manually — install BepInExPack,
then drop MoreFish.dll into How to Fish/BepInEx/plugins/MoreFish.
Run once to generate the config at
BepInEx/config/com.scarletttech.howtofish.morefish.cfg.
Configuration
| Setting | Default | Meaning |
|---|---|---|
| General / VariantChance | 0.22 | Odds any fish is a variant |
| General / RarityMultiplier | 1.0 | Scales that. 0 disables variants entirely |
| General / HostileVariants | true | Armed fish carry weapons and shoot |
| General / CustomSpeciesRarity | 0.12 | How often the ten new species appear |
| Individuals / SizeVariation | true | Render size tracks individual weight |
| Morphs / | true | One toggle per morph |
| Journal / VariantBrowser | true | Click a species to browse its variants |
| Trophies / * | | Mount key, reach, scale, plaque, labels, walls-only |
| Debug / Enabled | false | In-game panel (F8) to spawn any variant or force catches |
Multiplayer
The mod is client-optional. Variants are carrie
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: