LivingSkies
The complete sky: day-night cycle (sunsets, twinkling galaxy nights, shooting stars, fog that wears the horizon) PLUS storms, rain, lightning, thunder. Includes HTF Day and Night - do not install both
About this mod Author’s original text
Living Skies
The whole sky, alive: real sunsets, galaxy nights with a glowing moon,
an ocean that mirrors it all, fog that wears the colour of the horizon,
and grey rolling storms with rain, lightning and thunder.
Which mod do I need?
- This one. Living Skies is the complete package: the full
HTF Day and Night cycle is built in, plus the weather on top.
- Never install both - this mod already contains Day and Night, and
the separate HTF Day and Night is no longer updated.
What it does
- Storms park over the island. A grey ceiling of rolling cloud seals the
sky, fog swallows the horizon, the light goes flat and dead, and slanted
rain comes down in squalls. Sail out from under it and the storm lets you
go - and stays sitting on the island behind you.
- Lightning you can see. Jagged bolts crack from the cloud deck to the
sea, sometimes striking twice down the same channel, with thunder rolling
in late like it crossed real distance. Distant sheet lightning blinks on
the horizon before the storm arrives.
- Storms wait for the light to fail. Under a high sun a storm spell
rolls as heavy rain; the real storm breaks from late afternoon through
the night. Weather and hour always agree.
- Everyone shares one sky. The forecast is computed from synced server
time - the same storm rolls over the whole crew at the same moment, with
zero extra network traffic. Storms last about 3 minutes, rain about 3 and
a half, with long clear spells between.
- The fog is the horizon. Distance fog wears the colour of the sky
where the sea meets it: blue at noon, warm towards a low sun and cool
away from it, dark at night. Far islands and far water fade into the
sky instead of into a flat grey. It is clear at noon so distant islands
stay readable, thickens a little at dawn and dusk, and more at night.
- The night sky is alive. Stars twinkle the way they really do -
each on its own rhythm, hardest down near the horizon where you are
looking through the most air, almost still overhead. The moon and sun
hold steady, because discs do not scintillate.
- Shooting stars. Meteors cross on their own clocks: mostly faint
scratches you half-catch, occasionally a slow bright fireball that
flares as it breaks up. They burn at different heights, so some sweep
fast and close while others creep across the top of the sky.
- Sunsets you can see in the water. The sky is warm on the sun's side
and cool on the other, and anything that reflects the sky, the sea
above all, sees that.
- Day and night included: real sunsets, a galaxy night with a glowing
moon, an ocean that mirrors the sky, co-op synced time, F9 resync, and
arrow-key time shifting (your personal view only).
Best with Better Oceans
The sea is lit by the game's own light, so everything this sky does
arrives on the water by itself: the sunset lays a path across the swell,
the storm turns it grey and hard, and the moon rides it at night. Better
Oceans 2.0.2 and up reads the same fog this mod sets, so sea, islands and
sky all fade into one horizon.
Get it here:
Better Oceans
Installation
With a mod manager (easiest)
- Install r2modman or the
Mod Manager.
- Select How to Fish, search for LivingSkies, click Install
(BepInEx is installed automatically as a dependency).
- If you have HTFDayNight installed as a separate mod, disable or
uninstall it - Living Skies already contains it.
- Press Start modded.
Manual
- Install BepInEx 5 x64 into
the game folder - the one with How to Fish.exe
(Steam: right-click the game, Manage, Browse local files).
- Run the game once and quit, so BepInEx creates its folders.
- Copy HTFWeather.dll, HTFDayNight.dll, htfsky.bundle and the
sound files into How to Fish/BepInEx/plugins/ - everything side by
side.
- If an older copy of HTFDayNight is already in there from the separate
mod, delete it first.
Then just play. You spawn under a living sky; the first weather rolls in
on its own (storms hold until the light starts to fail). N
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: