ImpactFrameMod

v1.1.0·Updated 2026-09-02

Adds a violent lens distortion and chromatic aberration impact frame effect when firing high-damage weapons like snipers.

About this mod Author’s original text

Impact Frame Mod

A visual mod for How To Fish that introduces a violent Impact Frame effect whenever you fire a high-damage weapon like a sniper.

When you shoot, the screen edges suffer a heavy camera lens shockwave combined with maximum chromatic aberration, snappily returning to normal to emphasize the sheer power and recoil of the shot.

Configuration Options

This mod generates a standard configuration file (com.impactframe.mod) inside your BepInEx/config folder upon the first launch. You can tweak the following settings:

[Impact Frame]

  • Enabled (Default: true): Easily turn the entire visual effect on or off.
  • Sound Enabled (Default: true): Plays shoot_effect.ogg whenever the Impact Frame is applied.
  • Duration Frames (60 FPS) (Range: 1-90, Default: 45): Customize how long the impact and its smooth recovery transition lasts. (e.g., 30 frames ≈ 0.5s).
  • Lens Distortion Intensity (Range: -1.0 to 1.0, Default: -0.7): Control the violent camera shift. Negative values stretch outward like a reverse fisheye, positive values pinch inward.
  • Chromatic Aberration Intensity (Range: 0.0 to 1.0, Default: 1.0): The amount of color-channel splitting (red/blue fringe refraction) at the peak of the impact.

[Impact Frame Detection]

  • Detect By Name (Default: true): Automatically triggers the impact frame if the active weapon's GameObject contains the word "Sniper".
  • Detect By Damage (Default: true): Triggers the effect dynamically based on firepower, regardless of the weapon's name.
  • Damage Threshold (Range: 100-150, Default: 150): The minimum damage required to trigger the effect if damage detection is active.

Installation

  • Ensure you have BepInEx installed properly.
  • Download this mod and extract the contents into your game's BepInEx/plugins/ directory.
  • (Optional) Run the game once to generate the config file, then adjust values inside BepInEx/config/ImpactFrameMod.cfg using a text editor or via r2modman Mod Manager.

Compatibility

  • Built natively using the Unity engine.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ImpactFrameMod-1.1.0.zip
File size
113.5 KiB