HtF HostRules
Stepless difficulty and host rules: creature health, damage taken, friendly fire, one-shot kills, hunger, regen, poison, fire, PvP damage, revive values, plus catch weights and bite time. Host only. E
About this mod Machine translation
HtF Host Rules
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Turns the game's three difficulty presets into a set of dials, and adds host-side rules on top:
friendly fire, one-shot kills, hunger, regeneration, poison, fire, PvP damage, revive values — and
the fishing ecology: catch weights, per-species multipliers, pity rolls and bite time.
Only the host needs it. Everything it changes is computed server-side — damage resolution, the
hunger / regen ticks, and the catch roll. Installing it as a plain client does nothing at all, good
or bad. Nobody else in the lobby needs it.
Changes take effect immediately; you do not have to restart the lobby.
Install
Mod manager (recommended). Install through Mod Manager or r2modman and start the
game modded. BepInEx comes along as a dependency.
Manual. Install BepInEx 5.4.23.5
first, then drop HtF.HostRules.dll into BepInEx/plugins.
Upgrading from HtF.Economy
The fishing half of HtF.Economy lives here now. It was never really economy: catch weights,
pity and bite time are rules the host sets for the whole lobby, and they take effect in exactly the
same place as the difficulty multipliers — so having them in a second mod only meant opening two
settings pages to tune one thing.
If HtF.Economy or HtF.FishingEcology is still installed, delete it. All three patch
CreatureManager.GetRandomItem the same way, and two of them loaded at once make the multipliers
compound. The bite time is worse: each side snapshots BaitInfo._catchTimeMinMax and multiplies, so
whichever applies second records the already modified value as the original and can no longer put
it back. Neither produces an error.
When this mod spots one, it disables its own fishing half and says so in the log, so nothing can
compound while you sort it out. Difficulty, rules and player stats keep working. Delete the old
plugin folder and restart the game to get fishing back.
HtF.Economy's money half — sell price multiplier, cost multiplier, starting money for new saves —
was removed, not moved. If you were using those, this release drops them.
Your old htf.economy.cfg does not carry over: the plugin GUID is different, so BepInEx writes a
fresh file. The setting names are unchanged, so they are quick to re-enter.
Settings
BepInEx/config/htf.hostrules.cfg, written on first run. Everything is also editable in game
through HtF Config Menu (F9).
Multipliers act on the game's own defaults, which are listed so you can see what a value of 1
actually means.
Difficulty Multipliers
| Setting | Default | |
|---|---|---|
| Override Difficulty Multipliers | off | When on, the two below replace the game's Easy / Default / Hard presets |
| Creature Health Multiplier | 1.0 | Applied to Creature.MaxHp. Vanilla: Easy 0.75, Default 1, Hard 1.25 |
| Player Damage Taken Multiplier | 1.0 | All damage players take. Vanilla: Easy 0.5, Default 1, Hard 1.25 |
Rules
| Setting | Default | |
|---|---|---|
| Friendly Fire | Unchanged | Force the lobby's friendly fire toggle on or off |
| One-Shot Kills | Unchanged | When forced on, melee, fists and bullets all deal a flat 99999 |
Player Stats
| Setting | Default | Vanilla behaviour it scales |
|---|---|---|
| Hunger Speed Multiplier | 1.0 | 1 fullness lost every 300 ticks |
| Starvation Damage Multiplier | 1.0 | 5 damage every 150 ticks once fullness hits zero |
| Regen Speed Multiplier | 1.0 | Heals once every 100 ticks |
| Regen Amount Multiplier | 1.0 | 5 health per heal |
| Poison Damage Multiplier | 1.0 | 5 every 100 ticks |
| Fire Damage Multiplier | 1.0 | 10 every 50 ticks |
| Player vs Player Damage Multiplier | −1 | Absolute override, −1 = leave alone. Vanilla is 0.25 |
| Health On Revive | −1 | Absolute override, −1 = leave alone. Vanilla is 25 |
| Fullness On Revive | −1 | Absolute override, −1 = leave alone. Vanilla is 10 |
| Invulnerability After Damage | −1 | Seconds. −1 = leave alone. Vanilla is 0.25 |
Fishing
| Setting | Default | |
|---|---|---|
| Enable Fishing Ecology | on | Off = vanilla catch weights …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: