HowToNemo

v1.0.0·Updated 2026-09-11

Replaces the clownfish with Nemo. The model is fitted to whatever fish it replaces, so he still wiggles, cooks and sells like the original.

About this mod Author’s original text

How to Nemo

Replaces the clownfish with Nemo.

The model is built into the DLL — no asset bundle, nothing to download separately —

and it is fitted to whatever mesh the game was about to draw. That means Nemo lands

at the right size and the right way round, keeps the fish's bone wiggle, still cooks,

still sells, still gets stolen by seagulls. The little preview in your inventory bar,

the journal and the shop all get him too.

Settings

Everything is live-editable in Mod Settings if you have

ModMenu installed.

| Setting | Default | What it does |

|---|---|---|

| Enabled | true | Master switch. |

| TargetPrefab | clownfish | Which fish gets the model. Any prefab name works — put him on the shark if you like. |

| Scale | 1 | Multiplier on the automatic fit. 1 matches the original fish's length exactly. |

| FlipForward / FlipUp | false | Turn him around or over if the automatic fit guesses wrong. |

| RotateX/Y/Z | 0 | Extra rotation on top of the automatic fit. |

| ReplaceTexture | true | Use Nemo's own texture. Off keeps the game's clownfish texture, which will not line up. |

| ReplaceInventoryPreview | true | Also replace the small preview model in the inventory, journal and shop. |

| HideLeftoverParts | true | Hide small stock renderers left over after the body is replaced. |

| VerboseLogging | false | Log every renderer found and how the model was fitted. Turn this on before reporting a placement problem. |

Multiplayer

Purely cosmetic and entirely client-side. Nothing is sent over the network, nothing

is saved, and it does not need to match between players — you will see Nemo whether

or not anyone else has the mod, and they will see a clownfish whether or not you do.

Credits

The Nemo model is a fan-made rip supplied by the mod author; all rights to the

character belong to Disney/Pixar. This mod is free, unofficial and not affiliated

with them or with the developers of How to Fish.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
HowToNemo-1.0.0.zip
File size
158.6 KiB