HowToFishExtended

v3.2.0·Updated 2026-09-11

Weapon upgrades past the cap, fish size variants, mutations and rare pickups, a Lucky Charm luck system, a New Game+ ascension loop, catch trophies, health bars and a storage panel. Fully configurable

About this mod Author’s original text

How To Fish - Extended

Bigger upgrades. Bigger fish. Bigger rewards. And a New Game+ loop for when you

think you're done.

Takes the core progression of How to Fish and pushes it well past the vanilla

limits. Upgrade your weapons beyond their original cap. Haul in fish so enormous

they earn names of their own — and, as of 3.0, are actually drawn that big.

Build your lobby's luck over time and turn every cast into a chance at something

ridiculous. Then finish the game, ascend, and do it all again against a world

that hits back twice as hard.

Everything is configurable, every feature can be switched off on its own, and as

of 3.0 you can do all of that from a button on the main menu instead of

hunting for a text file in AppData.

New in 3.0

⚙️ A settings panel on the main menu. There's a How To Fish - Extended

button under Quit. It opens 41 of the mod's settings across five tabs — Features,

Fish size, Luck, Ascension, and Storage and upgrades — each with a line of plain

English explaining what it does.

It lives on the main menu on purpose. Every setting is read at the moment the

thing it configures is created: the upgrade ladders when a weapon spawns, luck

when you walk up to a stand, fish size when a fish appears. None of that has

happened while you're looking at the boat, so anything you change is picked up in

full by the next game you load. No restart prompts, and no "requires a restart"

warnings against half the list.

The config file still works exactly as before, for the handful of settings not on

the panel and for anyone who'd rather edit text.

🐟 Fish are drawn bigger. The old size curve was physically honest and it

read as too small — a Mythic at 2.5x length is barely a different fish across the

width of a boat. A 15x Mythic now draws at 3.9x, and everything below it

scales up to match.

🛡️ Your tuning survives an update. Previously, when a shipped default

changed, that setting was reset for everyone — including people who'd

deliberately picked something else. Now the update checks first: if your file

still holds the old default it takes the new one, and if you'd changed it, your

value stays. The log tells you which settings it kept and why.

New in 3.0.1

🐟 Stored fish keep their variant. A Mythic put into storage used to come

back out ordinary — the weight that decides the variant was overwritten when the

fish re-spawned. It's now restored exactly, so a fish keeps the name, size and

value it had when it went in.

🐟 Big fish stay big in your hands. A large fish used to shrink back to

default the moment you picked it up. Its size is now re-applied after every

pickup and drop, so a Mythic stays Mythic-sized on the ground, in your hand, and

on the deck.

❤️ Health bars. Every fish now shows a small bar above it that drains green

to red as it's fought. Toggle it with EnableFishHealthBars.

🍀 A proper Lucky Charm stand. The stand is now a pedestal with a faceted

green gem instead of the boxy placeholder, with the buy prompt at the gem.

New in 3.1.0

🧬 Fish mutations. A second trait alongside size, describing what a fish

is rather than how big it is. Ten of them — Ironscale, Gorged,

Venomous, Smoldering, Gilded, Fortuned, Ancient,

Radiant, Feral and Warbound — each with its own colour, its own

swing on healing, fullness, worth and creature health, and a few with sharper

edges: Venomous poisons you on eating it, Smoldering burns, Feral and

Warbound bite back the instant they're caught, and Fortuned hands you a

permanent luck level just for landing one. Feral needs ascension tier 1 and

Warbound tier 10 — the rest are available from the start. A mutation and a

size variant roll independently, so a fish can be both, either, or neither.

There's a new Fish mutations tab on the settings panel with a master

switch and the base chance; EnableMutations off returns every catch to

plain names and values for this axis, same as switching off size variants.

🛠️ Debug menu can spawn fish now. For testing without fishing for an

hour first:

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
HowToFishExtended-3.2.0.zip
File size
2.0 MiB