ExoticUpgrades
Unlock and configure exotic effects for each firearm and melee model.
About this mod Author’s original text
🎰 Exotic Upgrades
Feed drip fish to the Reel of Fortune for a chance to unlock absurd new powers for your guns, Knife, and Knuckles. Exotic rewards coexist with regular skins and follow each island's native item pool, so you will not unlock upgrades for gear from later islands.
✨ Exotic upgrade pool
| Identity | Upgrade | What it does |
| --- | --- | --- |
| 🟣 🧲 | Homing Bullets | Steers projectiles toward nearby living creatures. |
| 🟠 💥 | Explosive Bullets | Adds a native-style explosion on impact. |
| 🔴 ↩️ | Ricochet | Reflects projectiles from level and boat surfaces. |
| 🔵 🐌 | Slow-Mo Bullets | Gives every affected weapon the same clearly visible projectile speed. |
| 🟡 🔱 | Split Shot | Turns each original shot into a horizontal projectile spread. |
| 🟢 ⚔️ | Cleave | Knife and Knuckles strikes damage nearby extra targets. |
| 🟥 💪 | Heavy Hitter | Gives Knuckles much stronger knockback without adding damage. |
| 🍷 🩸 | Bleed | Knife hits make enemy players bleed over time. |
| 🟨 1-2 | One-Two | Knuckles automatically follow a landed punch with a weaker second punch. |
| 🟦 🎯 | CoD-Like | Holding Knife attack pursues the nearest visible target inside your current FOV and strikes once. |
Pools by weapon type
| Weapon type | Available exotic upgrades |
| --- | --- |
| Firearms | Homing Bullets, Explosive Bullets, Ricochet, Slow-Mo Bullets, Split Shot |
| Knife | Cleave, Bleed, CoD-Like |
| Knuckles | Cleave, Heavy Hitter, One-Two |
All values can be changed in the generated BepInEx configuration file.
🎮 Controls
Hold the inspection key while using the normal skin/reload controls:
| Action | Default keyboard input |
| --- | --- |
| Inspect the held item and show exotic upgrades | F |
| Select the previous unlocked upgrade | Hold F + press Z |
| Select the next unlocked upgrade | Hold F + press C |
| Enable or disable the selected upgrade | Hold F + press R |
The in-game instructions use your current bindings, so rebinding these actions is supported.
🔓 Unlocks and loadouts
- Unlocks are permanent for the local player and apply to a specific item model.
- Multiple compatible exotic upgrades can be active on the same item.
- Each unlocked upgrade can be enabled or disabled independently.
- Firearms, Knife, and Knuckles each receive only their compatible upgrade pool.
- Native sights, suppressors, magazines, damage upgrades, lasers, and weapon skins continue to work normally.
🌐 Multiplayer
The mod is required for every player in the lobby. Projectile effects and melee hit metadata are synchronized; the server applies explosions, cleave damage, and player bleeding. Bleeding uses NativeStatusUI for its timed wine-red droplet indicator.
⚙️ Configuration
After launching the game once, edit BepInEx/config/ArceDev.ExoticUpgrades.cfg to tune gacha chance and every firearm or melee effect.
AI Disclosure
This mod was developed with assistance from generative AI for programming, documentation, and promotional artwork. The author reviewed, tested, and approved the final implementation and assets.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: