Better How To Fish
Random fish and boss sizes up to x25, scaled stats and value, MoreFish compatibility, shared health bars, catch cards, rankings, and rod upgrades.
About this mod Author’s original text
Better How to Fish
1.1.7 changes
- Added optional compatibility with MoreFish by ScarlettTech.
- MoreFish morph variants now preserve Better How to Fish's custom sizes instead of overwriting them.
- MoreFish custom species can receive the same Better size rolls, scaled health, value, and catch tracking as other hookable creatures.
- Compatibility activates automatically when both mods are installed; MoreFish is not required.
1.1.6 changes
- Workbench resize controls now sit above its text; catch-card controls stay safely inside the card.
- Press - to shrink or +/= to enlarge whichever adjustable HUD is currently visible.
- The inspected native Value now receives the rod sale bonus at the exact point where the game renders it.
- Biggest Catches no longer appears in the main menu.
1.1.5 changes
- Resize controls now have a visible HUD SIZE label and high-contrast - / + buttons.
- The inspection panel keeps one native Value field and replaces its number with the final selling price after rod bonuses.
- Removed the duplicate Sale value line.
1.1.4 changes
- All mod HUDs except Biggest Catches now follow the vanilla visual style.
- The rod-workbench prompt can be resized with its new − and + buttons and hides during pause or killscore animations.
- Creature size now appears inside the vanilla killscore line without overlapping its bonuses.
- Inspect panels, catch cards, and killscore rewards display the actual selling price, including your rod sale multiplier.
- VanillaInspectSizeStyle makes the size entry match the normal inspection statistics.
Expands How to Fish with randomized creature sizes, meaningful stat scaling, multiplayer competition, visible health bars, and permanent fishing-rod progression.
Main features
- Every hookable fish, shrimp, crab, and other catch receives an individual size from x1.00 to x25.00.
- Normal bosses and island bosses also receive randomized sizes, even when the base game normally skips randomized weight.
- Size scales the creature's visual model, maximum health, direct contact damage, and sale value.
- Compact world-space health bars show exact synchronized values such as 20 / 20 above non-bird creatures.
- Health bars follow creatures smoothly every rendered frame and remain compact on giant catches.
- A polished catch card shows the creature model, exact size, and original catcher's name.
- The original catcher receives the catch card even if another player lands the killing blow.
- A persistent Top 3 HUD records the three largest individual catches in the current save.
- When a catch enters the Top 3, every player in the lobby sees its announcement.
- Kill rewards display the applied size multiplier and use the creature's real scaled value.
- Every weapon-upgrade box, including the tutorial island box, supports up to 255 saved melee-sharpness and bullet-damage levels with continuously increasing prices.
Fishing-rod upgrade workbench
Each island automatically receives a workbench near its seller NPC or selling area. The placement system checks nearby ground and obstacles so it does not intentionally block the shop.
Approach the table with a standard fishing rod or crab fishing rod and press E to purchase an upgrade. There are 25 levels:
- Luck improves the size distribution and makes rare giant catches more likely.
- Every level grants +5% reeling speed.
- Higher levels grant cumulative sale bonuses.
- Upgrade 2 grants +10% sale value.
- Progress is saved per Steam account and synchronized with the host.
At 10 luck, the exact x1.00 chance falls from 70% to 40%, while the chance of x7.00+ rises from 0.03% to 0.30%.
Base size chances
| Minimum size | Chance |
|---|---:|
| Exactly x1.00 | 70% |
| x1.01 or larger | 30% |
| x1.34 or larger | 12% |
| x2.00 or larger | 1% |
| x7.00 or larger | 0.03% |
| Exactly x25.00 | 0.0007% |
Sizes use 0.01x increments, so values such as x1.12, x1.23, x3.57, and x14.86 are possible.
Multiplayer
Install the mod on every client in the lobby. Creature si
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: