ZaZaInBellhome
Adds ZaZa to your Bellhome.
About this mod Author’s original text
ZaZa in Bellhome
This mod allows to take ZaZa to your bellhome after defeating Lost Garmond in Act 3.
After interacting with ZaZa next to Garmonds corpse you can take him with you. When you go to your Bellhome he will be on the floor net to your bed.
To change the position of ZaZa do the following steps:
- Navigate to your Silksong Game Files Folder
- Open the BepInEx folder
- Open the config folder
- Open com.fabbeyond.zaza_in_bellhome.cfg
- Change the zazaPosition value in the correct savefile category
- Restart your game
Positions:
0: On the floor next to the bed
1: On the ledge above your bed
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack