WishUtil

v0.2.0·Updated 2026-02-24

Library for creating custom Wishes

About this mod Author’s original text

Wish Util

This library provides utilities necessary for

creating custom Wishes.

Creating your Wish

First, you need to make your custom Wish object by

inheriting from CustomQuest.

The constructor will need to pass in a name that

serves as your Wish's in-game ID, as well as

LocalisedStrings for the Wish's display name and

location.

Your object will also need to override 3 properites:

  • GiveAtStart tells the game whether or not to assign

the Wish to the player on startup.

  • QuestType defines what type of Wish this is:

Hunt, Gather, etc.

  • You can use one of the default quest types by

calling GetQuestType.GetType.

  • Alternatively, you can submit a custom type

using GetQuestType.BuildCustomType. You will need

to provide a LocalisedString for the type's

display name, the type's text color, as well as 4

Sprites for the various icons.

  • You can find examples for these icons in the

Resources folder of this mod's Git project

(link).

  • GetDescription gives the textual description of

the Wish, as shown in the Task journal.

Adding your Wish to Silksong

After you've created your Wish, you need to add it to

the game. In the Start method of your mod, create an

instance of your Wish and use QuestData.AddQuest to

add it to WishUtil's custom Wish list.

You should probably store the Wish as a variable in

your mod for ease of reference, but you can find it

by name using QuestData.GetQuest.

Interacting with your Wish in Silksong

With your Wish now in the game, you can manipulate it

in your HarmonyPatches. CustomQuest currently has 3

methods you can call to change your Wish's status:

  • Accept() adds the Wish to the Task journal. You can

skip this part if you set GiveAtStart to true.

  • Update() signals the player that they have

progressed the Wish.

  • Complete() tells the game to log the Wish as

completed.

Special Thanks

the.ant.57 and MistDZX for testing and feedback

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Silksongsilksong_modding-I18Ndanielstegink-DanielSteginkUtils

File & checksum

Filename
WishUtil-0.2.0.zip
File size
2.3 MiB