Up To Faydown
Require up held when pressing button for Faydown Cloak.
About this mod Author’s original text
UpToFaydown
After player has Faydown Cloak, it will only trigger on up+jump, not regular jump inputs. This reserves regular jump for the Drifter's Cloak/Float.
There is one configuration key which turns the effect on and off.
Source:
GitHub:
This is based on a mod by DemoJameson which does the opposite (forces hover when down is held). I release my changes to this plugin as 0-BSD (public domain) but DemoJameson's license on the basic code still applies.
The icon is created from a screenshot of.
To build:
I use a makezip.sh to make the zip but you probably need to change "dotnet.exe" to "dotnet" for it to run on your machine.
To install::
It should all be handled for you auto-magically.
Manual:
First install BepInEx to your Silksong folder,
(note: this will break how does things)
You can find it at
latest stable is currently 5.4.23.4
After unzipping, run the game once, so that the BepInEx folder structure generates
(ie: there's folders in there apart from just core)
Then pull this DLL, or folder including the dll in to
Hollow Knight Silksong\BepInEx\plugins
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: