TripleProjectiles
Configurable projectile multiplier with smart filtering
About this mod Author’s original text
Triple Projectiles
Multiplies most projectiles in the game and spreads them in configurable arcs.
Turn every fight into chaos with adjustable projectile counts.
Designed to be flexible, safe, and highly configurable.
What It Does
This mod hooks into Silksong’s projectile spawning and clones most enemy projectiles.
It includes options to:
- Set a projectile multiplier (e.g. 3x, 5x, etc.)
- Control spread angle for cloned projectiles
- Enable or disable player projectiles
- Limit cloning to physics-based projectiles only
Extensive blacklists are used to avoid particles, UI elements, effects, and objects that would otherwise break fights.
Configuration
After launching the game once, edit the config file at:
BepInEx/config/com.adwamogus.tripleprojectiles.cfg
Main options:
- Multiplier: How many projectiles are spawned per original
- MaxSpread: Total spread angle (degrees)
- EnablePlayerProjectiles: Include player tools/projectiles
- OnlyClonePhysicsProjectiles: Ignore static / scripted objects
Compatibility
- BepInEx 5.x
- Compatible with Double Enemies Mod
Difficulty Notice
This mod can dramatically increase difficulty and visual intensity.
High multipliers may impact performance or fight readability.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: