SimpleEnemyRando
A Silksong enemy and boss randomiser made using Architect, with options for seeded and unseeded randomisation.
About this mod Author’s original text
SimpleEnemyRando
SimpleEnemyRando is a Silksong enemy and boss randomiser, made using the Architect level editor.
Not all enemies are currently in the pool, and you may encounter some issues as replacing enemies can cause a lot of unexpected behaviour.
As this mod uses Architect to spawn enemies, more enemies will be added automatically when Architect updates.
Join the Discord server at:
Ko-Fi donation link:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_Silksongsilksong_modding-SilksongPrepatchercometcake575-Architect