SimpleEnemyRando

v0.7.33·Updated 2026-04-06

A Silksong enemy and boss randomiser made using Architect, with options for seeded and unseeded randomisation.

About this mod Author’s original text

SimpleEnemyRando

SimpleEnemyRando is a Silksong enemy and boss randomiser, made using the Architect level editor.

Not all enemies are currently in the pool, and you may encounter some issues as replacing enemies can cause a lot of unexpected behaviour.

As this mod uses Architect to spawn enemies, more enemies will be added automatically when Architect updates.

Join the Discord server at:

Ko-Fi donation link:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Silksongsilksong_modding-SilksongPrepatchercometcake575-Architect

File & checksum

Filename
SimpleEnemyRando-0.7.33.zip
File size
72.2 KiB
SHA-256
63a2cb3d54f595f1daed7a3c036cc1a3e83f302563e0b858af4b0515a149e79a
Stored at
2026-10-06 19:12