SilkSuture

v0.5.1·Updated 2026-07-26

Bind healing re-timed: gain 1 mask the moment a bind starts, the rest on completion. Vanilla totals preserved across every crest, tool and status edge case - each individually configurable.

About this mod Author’s original text

Silk Suture

Bind healing, re-timed. The moment a healing bind starts, you

receive 1 mask immediately — the rest arrives when the bind

completes. Total healing always matches vanilla: Silk Suture changes

when you heal, never how much.

Why?

In vanilla, an interrupted bind costs ALL your silk and gives nothing

back. With Silk Suture, the mask you received up front may save you from certain doom.

Every situation handled

Not just the basic bind — every crest, tool, and status has correct,

conserved behavior (you can opt in/out of each via configs):

| Situation | Vanilla | Silk Suture |

|---|---|---|

| Normal bind | 3 at completion | 1 instantly + 2 at completion |

| Multibinder | 2 + 2 | 1 instantly, then 1 + 2 (or 2 + 1, configurable) |

| Shaman crest | 3 | 1 instantly + 2 (incl. the mid-air held bind) |

| Architect crest (healing bind) | 3 | 1 instantly + 2 |

| Architect crest (crafting) | no heal | unchanged |

| Witch crest | lifesteal up to 3/4 | 1 instantly + lifesteal up to 2/3 |

| Beast crest | rage heals up to 3/4 | 1 instantly + rage up to 2/3 |

| Maggoted | cleanse only, 0 heal | 1 instantly + cleanse (the one opt-out bonus) |

| Maggoted + Multibinder | cleanse, then 2 | 1 + cleanse + 1 (total unchanged) |

| Lifeblood state | heals 1 | unchanged (lifeblood masks are their own system) |

| Cursed binds | no heal | unchanged |

| Interrupted bind | all silk lost, no heal | all silk lost, keep the instant mask |

Full details in the bundled HEALING.md.

Configurable to taste

Every special case has its own switch, and every switch's off-position

is vanilla behavior: WitchAdvance, BeastAdvance, ShamanAdvance,

MaggotAdvance, MaggotMultibindAdvance, LifebloodAdvance, plus the

Multibinder split pattern. Config file:

BepInEx/config/com.fabulator_k.silksuture.cfg (generated on first

launch).

Install

Use a mod manager, or manually: copy the plugins/ contents into

BepInEx/plugins/SilkSuture.

Feedback welcome

This is a 0.5.x release: the mechanics are complete and every edge case

is handled, but a few of the rarer combinations have had limited field

testing. If anything heals a mask more or less than the table says —

especially Maggoted + Multibinder or the Witch crest's glowing

"potential heal" masks — please report it with your

BepInEx/LogOutput.log (it resets each launch, so grab it right after).

Credits

  • Mod Icon by Fabulator_K
  • Built on BepInEx and the

Silksong modding community's tooling.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

silksong_modding-BepInExPack_Silksong

File & checksum

Filename
SilkSuture-0.5.1.zip
File size
88.2 KiB