SilkenSisters
Mod that adds a duo Lace/Phantom memory fight - Playtest version, expect bugs and weird issues. Report issues at
About this mod Author’s original text
Silken Sisters - Playtest version!\ Disclaimer: Expect the mod to be broken in some parts as it is a test version. Please report any issue you find at
A Hollow Knight: Silksong mod adding a memory fight featuring both Lace and Phantom together.
To access the fight you need to:
- Be in act 3
- Have defeated both Lace 2 and Phantom
- Have the Elegy of the Deep needolin skill
Access the fight by playing Elegy of the Deep at Phantom's tank.
For now, the bosses have their vanilla behaviors, there will be changes on that in the future.
Manual installation
Manual Installation is not recommended due to the dependencies needed by the mod. Use, r2modman or Gale to install the mod with minimal issues.
This mod requires the following mods to function:
- BepinEx version
- FSMUtils
- I18N
- UnityHelper
- AssetHelper
- DataManager
- SilksongPrepatcher
- MonoDetour BepInEx 5
- MonoDetour
- Download BepinEx and extract it in the game's directory
- Run the game once to generate the necessary files
- Download and install the mod FSMUtils into the BepinEx/plugins folder
- Download and install the mod I18N into the BepinEx/plugins folder
- Download and install this mod into the BepinEx/plugins folder into its own "SilkenSisters" folder
The expected file structure is as follow:
BepInEx/
plugins/
SilkenSisters/
silksong_modding-I18N-1.0.2/
silksong_modding-FsmUtil-0.3.5/
silksong_modding-AssetHelper-1.0.1/
silksong_modding-UnityHelper-1.1.1/
patchers/
core/
<monodetour dlls directly in the folder
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: