ShamanDiveBind
Makes the Shaman Crest bind function more similarly to Desolate Dive.
Screenshots 2 screenshots
About this mod Author’s original text
Shaman Dive Bind
Makes the Shaman Crest bind function more similarly to Desolate Dive. Also removes the bind's maximum fall distance/time limit, and makes Injector Band double the bind's fall speed.
This mod has a soft dependency on I18N in order to update the crest description. It is listed as a required mod but if you don't want to use it this mod will work without it.
Behaviour
The dive bind consists of two damaging hitboxes. The first hitbox (dive hitbox) is smaller and does 0.75x needle damage. The second hitbox (shockwave hitbox) is larger and does 2.5x needle damage. Both of these are affected by Volt Filament's and Shaman Crest's Silk Skill damage multipliers, and with Volt Filament it applies 1 zap damage tick.
Upon hitting the ground, you are granted 0.4 seconds of invulnerability frames, the same amount as Desolate Dive.
Damage Calculation
Assuming Volt Filament is equipped, you're using a max upgraded needle, and the enemy has a 1x damage modifier, then it would do (21)(0.75)(1+0.4+0.25)(1)=26 damage on the first hit, and (21)(2.5)(1+0.4+0.25)(1)=87 on the second hit, for a total of 118 damage (because of the +5 from Volt Filament's zap damage tick).
For reference, this is how it compares to the damage of the other Silk Skills:
| Silk Skill | Damage |
| --------------------------- | ------ |
| Rune Rage | 78-215 |
| Pale Nails | 109 |
| Cross Stitch | 110 |
| Silk Spear | 114 |
| Dive Bind | 118 |
| Thread Storm (Not Extended) | 118 |
| Sharpdart | 127 |
| Thread Storm (Extended) | 142 |
*Some of the damage numbers may be off by a couple points due to how the game rounds values ending in ".5", and Rune Rage's numbers may be off because its damage calculation is more complicated.
Hitbox Screenshots
Dive Hitbox
Shockwave Hitbox (lingers slightly after the animation ends)
Mod Dependencies
- FsmUtil (Required)
- I18N (Optional, used for the crest description)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: