SeparateFloating

v1.0.5·Updated 2026-02-19

Small mod that gives the floating action its own button, at the inventory quests panel's expence:D

About this mod Author’s original text

SeparatedFloat

A mod that detaches the float action from the jump button, instead making the open-inventory-wishes button be the float.

The open-inventory-wishes' original functionality has been disabled! To open the inventory wishes panel, scroll sideways from another panel.

This means you need to rebind the "Tasks" button in order to rebind floating.

Features:

Floating can now be held down, and will automatically activate when possible! If the button is still held and floating is cancelled with another move (dash, attack, binding, etc), floating will resume once 0.25 seconds have passed, and the move's animation has ended.

It is currently \not possible\ to double jump while floating, might be added in the future. You can double jump after letting go of the float button.

Bugs:

-If you use the Architect's Craft-Bind ability while floating, and keep holding the float button, floating will not reactivate, and Hornet's sprite will get stuck. This will fix itself once the floating button is let go, or by another animation playing.

-This is hopefully the only action that still causes this behaviour, but there is a chance I missed another one. The error message should be "\[Error: Unity Log] Could not resolve animation clip: Float".

-This mod's "intentional" error messages start with "Separate-Float runtime/buildtime error:". Those should not appear, but if they do please contact me on Discord.

\## Compatibility with other mods

This mod only changes things related to character controls. As such, most mods should be work normally with it.

A mod that changes something about character controls (that aren't jumping) would probably still work, but there might be a sprite loader error, similiar to the ones mentioned above, these should not cause any serious problems.

A mod that changes something with Jump or Floating controls will obviously not be compatible.

Manual Install

Like with most other mods, unzip the file, and copy the SeparateFloating.dll file into your Hollow Knight Silksong\\BepInEx\\plugins folder.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Silksong

File & checksum

Filename
SeparateFloating-1.0.5.zip
File size
39.4 KiB