SaveFileManagerMod
Name and Archive save files in-game
About this mod Author’s original text
SaveFileManagerMod
A Hollow Knight: Silksong mod. Adds buttons to name and archive save files.
Features
Naming save files
- The mod adds a "Rename" button below each save file to give them a custom name, making it easier to keep track of your saves.
- Names are synchronized to your Steam Cloud.
Archiving save files
- The mod adds an "Archive" button below each save file, allowing you to:
- Move a save to the archive, freeing up one of your precious 4 slots.
- Loading an archived save back into an empty slot.
- Swapping an active save with one from the archive.
- Archived saves are still synchronized to your Steam Cloud.
- If you have [More Saves] installed, the archive will be the later pages of saves. In that case,
this mod will simply allow you to move saves between pages.
Dependencies
- [BepInEx]
- [I18N] (optional)
- The mod will be displayed in english by default. If I18N is installed, additional languages will be available.
- Note that currently, only english and german were checked by a human. The remaining languages are MTL/AI.
Installation
Managed installation
This mod should be compatible with the mod management tool of your choice. If any of them don't work, please open an issue on GitHub.
Manual installation
Drop the downloaded and extracted files into your game folder's Bepinex/plugins folder.
In order for I18N translations to work, make sure that the languages folder is directly adjacent to the SaveFileManagerMod.dll file and that both
are within a subfolder (so for example Bepinex/plugins/SaveFileManagerMod) of plugins. Translations won't work if the files are directly inside
of the plugins folder.
[More Saves]:
[BepInEx]:
[I18N]:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: