Rebalance
Rebalancing Hornet
About this mod Author’s original text
Rebalance
A Hollow Knight: Silksong mod to rebalance Hornet as suggested
in Holland's videos.
Contributions and forks are welcome as long as they comply with the license.
Install
Simple way
- Select a profile in your mod loader e.g. Cogfly or r2modman
- Search for this mod and click install
Manual
- Download the mod
Cogfly
- Select Profiles
- Select a profile
- Click Import Manually
- Select capitalists-Rebalance-.zip
r2modman
- Select Hollow Knight: Silksong
- Select a profile
- Click Settings
- Click Import local mod
- Select capitalists-Rebalance-.zip
Build
dotnet build
Changes
Clawline
- No longer requires or consumes silk
Hunter
- Down attack delay reduced
- Taking damage with fully evolved Hunter's crest only drops focus down by the amount of hits required for focus 1 (6
points)
Tools
Shard Pendant
- Most bosses drop (100) shards upon death (may need testing)
Weighted Belt
- No more attack recoil
Wreath of Purity
- Now yellow
- Lasts forever
Thief's Mark
- Drop chance of each rosary type increased (+ 16.6...%)
- Loss chance fixed to 2%
- Loss cap is fixed to 10 rosaries
Magma Bell
- Now yellow
Dead Bug's Purse
- Cocoon gives back all lost rosaries
Magnetite Brooch
- Attract shards too
- Collect when exiting scene
- ~~Prevent drops from being destroyed by spikes, and attract them early~~ (having trouble with this)
Silkspeed Anklets
- No longer requires or consumes silk
Ascendant's Grip
- Increases attack range while on wall
Scuttle Brace
- Makes hornet invulnerable instead of the attack-type dependent evasion
Druid's Eye/Druid's Eyes
- Also takes effect when enemy is killed
- Gives 3 (Druid's Eye) or 4 (Druid's Eyes) moss pips per enemy killed
Warding Bell
- Refunds 6 silk when burst
Pollip Pouch
Flintslate Synergy
- Attacks do the same damage as regular flintslate (1.5x instead of 1.3x)
Plasmium Phial Synergy
- Purple masks no longer expire on a timer
- As the timer is gone, Plasmium overdose is now possible (behaves the same as regular plasmium overdose, has no extra special effects)
- Needle attacks while having purple masks inflict venom (like the Flintslate synergy, but with default needle damage)
Sawtooth Circlet
- Volume halved (Does not reduce the volume of the circlet colliding with things)
- No longer collides with bounce pods (Hunter's March red pea pods, Shellwood white flowers...)
Fractured Mask
- Recovers after binding
Multibinder
- Bind time reduced
Injector Band
- Bind time further reduced
- Now applies to Architect's craft bind
Spool Extender
- Any strand that enters the spool extender fills the entire extender
Reserve Bind
- Reduced usage delay to almost the same as regular bind
- Refilled when binding at full health
Claw Mirror/Claw Mirrors
- Increased damage
- Triggers on craft bind as well as regular bind
Claw Mirror only
- Increased damage range to about the same as Claw Mirrors
Memory Crystal
- Increased damage
- Spawns when a Needle Strike is performed
Snitch Pick
- Creates new rosaries instead of taking them from enemy drops
- Extra hit does the same amount of damage as the needle
Volt Filament
- Damage multiplier is now 1.2x (originally 1.25x)
Quick Sling
- When the tool is duplicated:
- Consumes only one tool
- Both thrown tools do 70% of usual damage
- Speed up Rosary Cannon and Silkshot (Architect) firing rate
- Reduced cooldown on tools that don't get duplicated
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: