ReaperBalance
This is a mod that modifies Reaper's combat mode, offering dozens of additional and varied attack styles.
About this mod Machine translation
ReaperBalance - Reaper Crest Enhancement Mod
English Version
Module introduction
ReaperBalance is an enhancement mod for Silksong's Reaper Crest. After equipping the Reaper Emblem, you will gain stronger combat capabilities and a smoother gaming experience. All functions can be freely configured through the in-game menu (F6).
Main functions
Combat enhancement
- Cross slash charged attack - After charging, release a powerful cross-shaped slash, the size and damage can be adjusted
- Attack damage increased - The damage multipliers of normal attacks and downward slash attacks can be adjusted independently
- Stun value bonus - all attacks have a stronger stun effect, making it easier to interrupt enemies
Harvest mode optimization
- Duration extended - Reaper mode duration greatly increased
- Increased silk ball drops - More silk balls will be dropped when attacking enemies
- Automatically attract silk balls - Automatically attract small silk balls from a long distance, adjustable range and speed
Critical hit system (optional)
- Exclusive critical strike mechanism - When enabled, Reaper Emblem has an independent critical strike system
- Configurable critical hit rate - Customized critical hit probability (0-100%)
- Configurable critical damage - Customizable critical damage multiplier
Installation steps
- Install BepInEx framework
- Install ModMenu module
- Place ReaperBalance.dll into the BepInEx/plugins directory
- Start the game
Configuration instructions
Configure through the F6 Mod Options menu in the game (supports switching between Chinese and English), or edit the BepInEx/config/ReaperBalance.cfg file.
General settings
| Configuration items | Description | Default value |
|--------|------|--------|
| EnableReaperBalance | Global enable/disable switch | true |
| UseChinese | Use Chinese menu | true |
Attack settings
| Configuration items | Description | Default value |
|--------|------|--------|
| EnableCrossSlash | Enable cross slash charged attack | true |
| CrossSlashScale | Cross Slash Scale Size | 1.2 |
| CrossSlashDamage | Cross Slash Damage Multiplier | 2.3 |
| NormalAttackMultiplier | Normal attack damage multiplier | 1.2 |
| DownSlashMultiplier | Downslash attack damage multiplier | 1.5 |
| StunDamageMultiplier | Stun value multiplier | 1.2 |
Harvest mode settings
| Configuration items | Description | Default value |
|--------|------|--------|
| DurationMultiplier | Reaper mode duration multiplier | 3.0 |
| ReaperBundleMultiplier | Silk ball drop rate | 1.0 |
Silk ball suction settings
| Configuration items | Description | Default value |
|--------|------|--------|
| EnableSilkAttraction | Enable silk ball attraction | true |
| CollectRange | Attraction range | 8 |
| CollectMaxSpeed | Collect maximum speed | 20 |
| CollectAcceleration | Attract acceleration | 800 |
Critical hit settings
| Configuration items | Description | Default value |
|--------|------|--------|
| EnableReaperCrit | Enable Reaper Crit system | false |
| ReaperCritChancePercent | Critical hit rate (%) | 10 |
| ReaperCritDamageMultiplier | Critical damage multiplier | 3.0 |
core module
Plugin.cs
- Plug-in entry point, BepInEx configuration initialization
- Harmony patch registration
- ModMenu interface construction
- Scene switching monitoring and component life cycle management
ChangeReaper.cs
- Implement cross slash charged attack
- Damage multiplier calculation
- Silk ball attraction logic
- Attack action replacement
HeroControllerPatch.cs
- Modify the BindCompleted method to extend the duration of Reaper mode
- Modify the GetReaperPayout method to adjust the silk ball drop rate
HealthManagerCritPatch.cs
- Intercept ApplyDamageScaling method
- Implement independent critical hit determination and damage calculation
Technical features
- Modular design - each functional module is independent for easy maintenance and expansion
- Responsive configuration - configuration modifications take effect in real time without restarting
- Conditiona …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: