Pharlooms Glory

v0.1.4·Updated 2026-02-11

Modifies game assets in specific areas to experience them as they once were.

Screenshots 4 screenshots

About this mod Author’s original text

Pharloom's Glory

Pharloom's Glory modifies game assets in specific areas to make them look and feel as they were in the past based on game lore.

This mod does not add any new gameplay scenes, it only modifies existing ones, replacing textures and adding game assets by parsing text files with custom scene modifications. However, there aren't significant gameplay changes as room layouts stay the same, the changes are usually only visual.

Main Features

  • Modified Blasted Steps into Coral Steps:
  • Removed wind effects
  • Replaced most of the sand and bone in textures with coral
  • Revamped backgrounds with extra sprites and fish particles
  • Implemented custom map area color and map wide zone texture
  • Added custom original music
  • Modified Sands of Karak into Red Coral Gorge:
  • Removed wind effects
  • Replaced all of the sand and bone textures with coral ones
  • Revamped backgrounds with extra sprites and fish particles
  • Replaced Sandcarvers with a river that runs through the whole area
  • Implemented custom map wide zone texture
  • Readded cut Coral Gorge soundtrack
  • Modified dialogue and UI text accordingly

Planned Features

Replace modern day Verdania with Lost Verdania and make it accessible in Act 2.

Manual Install

Without mod manager manager

Create a new folder in your-silksong-install-location/Hollow Knight Silksong/BepInEx/plugins/ and name it PharloomsGlory. Download the mod zip file and place the contents of PharloomsGlory.zip/plugins/ into the folder you created. You should end up with this structure:

Hollow Knight Silksong/

BepInEx/

plugins/

PharloomsGlory/

Audio/

Scenes/

Text/

Textures/

PharloomsGlory.dll

With r2modman

Open your profile folder by going to Settings > All > Browse profile folder in r2modman. Create a new folder in folder-you-just-opened/BepInEx/plugins/ and name it Norrie_Boy-Pharlooms_Glory. Download the mod zip file and place the contents of PharloomsGlory.zip/plugins/ into the folder you created. You should end up with this structure:

your-profile-folder/

BepInEx/

plugins/

PharloomsGlory/

Audio/

Scenes/

Text/

Textures/

PharloomsGlory.dll

Credits

The audio system in this plugin was adapted from Ashiepaws's Patchwork mod, please check it out.

All textures come from Team Cherry and are unused Silksong assets in the game files.

Screenshots

Coral Steps

Red Coral Gorge

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Silksongsilksong_modding-AssetHelper

File & checksum

Filename
Pharlooms_Glory-0.1.4.zip
File size
41.5 MiB