NightmareHornet
A Grimm Troupe inspired Hornet skin mod for Hollow Knight: Silksong
Screenshots 4 screenshots
About this mod Author’s original text
Nightmare Hornet
A Grimm Troupe inspired Hornet skin mod for Hollow Knight: Silksong.
Features
- Completed Hornet sprites for a regular playthrough using any Crests, tools, and Silk Skills.
- Custom Red Memory contents (sorry Vespa).
- Cogflies get a new look.
- Custom inventory sprites and descriptions.
- Custom title screen backgrounds.
*...and more!
Planned for Future Updates
- Anything that I missed (if you find one please let me know)
- Sea of Sorrow related contents (when is it coming out anyways)
Things That Probably Won't Change
- Bellway travel animations
- Cutscene animations
Installation
- Install using any mod manager that connects database or by manually placing the extracted folder inside your BepInEx\plugins\ directory.
- Once you are in the game's Main Menu, press 1 to bring up the Pack Manager.
- Arrange the packs and set conditions.
| Pack (in this order) | Reload | Condition |
| -------- | -------- | -------- |
| NHWitch | hot reload | crest!= "Cursed" AND pack == "NHMain" |
| NHRedMemory | on scene | scene == "Memory_Red" AND pack == "NHMain" |
| NHMain | - | - |
When you are done, the pack manager should look something like this:
For more in-depth information on pack condition, please visit the Stitchwork wiki.
Credits
Made by MorningRain. Please include the link to this mod page when creating contents using this skin. A shoutout to my YouTube channel is appreciated but not required.
Have Questions or Feedback?
You can find me on the Hollow Knight Modding Discord server. Feel free to ping me in the Silksong Skin Chat channel or send me a DM.
Support
If you enjoyed the skin and would like to support me, you can leave a tip here.
Special Thanks
- To Ashiepaws whose Patchwork mod laid the foundation for Silksong skin creation.
- To FabulatorK who built upon Ashie's project to further streamline the workflow.
- To my fellow skin creators, who provided feedback and suggestions for this project.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: