Nail Parry Everything

v0.1.0·Updated 2026-04-11

This mod aims to let you nail parry every type of damage in silksong.

About this mod Author’s original text

Nail Parry Everything

This mod aims to let you nail parry every type of damage in silksong.

Known issues

  • The FUCKING FUCKASS FUCKALL VOLTVYRM BALL ATTACK, I CANT FIND IT ANYWHERE IVE TRIED EVERYTHING THERES NO WAY TO PATCH THAT WHAT DID YOU DO TC
  • Sometimes a DamageHero component is going to get disabled, then its parent object destroyed, and the DamageHero will stay there without damaging hornet but it will be parryable. Obviously it should not be parryable lol, it only lasts for a short while tho. Replicable with putrified ducts mosquitoes and fourth chorus falling rocks
  • You can always parry smoke pathways in the organ even when inactive
  • Seth is vulnerable to lightning tool and also he doesnt have contact damage sometimes

Contributions needed!

While all bosses work, and some enemies work by default by having parryable stuff already,

Many don't, take the grand reed for example, i had to add custom tweaks to the slam and silkstorm.

It is safe to assume there would be much more work on this, but ive been working on this mod for like a week now,

and not only do i want to move on to more projects, but documenting every enemy with their own custom parryable states is not really feasible.

How to contribute

Basics

  • Enable debug info from the settings
  • Enable cheats from the settings
  • Read the explanation of what each list does in tweaks.cs

Level 1

  • Make lists or take screenshots of the debug info of something you think should/shouldn't be parryable and send that to me on discord "astrum.nova." with the dot at the end, you can also find me in the hk modding server

Level 2

  • Read level 1 but format the lists according to the formatting in tweaks.cs and add your comment at the top so i can just copy and paste it

Level 3 (please do this if you can)

  • All of the above but open a pr and spam me on discord about it or something idk, you can even run it yourself and log stuff you want and make changes to the code if you need it to make your contributions work

noone is ever going to contribute shit lol

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Silksong

File & checksum

Filename
Nail_Parry_Everything-0.1.0.zip
File size
49.5 KiB