MonorReaperBalance
Reaper crest rebalance ideas by Monor, details in readme.
About this mod Author’s original text
MonorReaperBalance
Rebalances the Reaper crest's bind-empowered state ("Reaper mode") only.
Other crests are untouched.
Idea by Monor (monor0365 on Discord) — this mod implements their
original rebalance proposal.
What it changes
- Reaper mode no longer ends when you take a hit — optionally, a hit
instead shaves seconds off the remaining duration (the same pattern the
game itself uses for Warrior rage).
- Duration is 7.5 s by default (vanilla: 10 s), configurable from
2.5 to 15 s.
- Minimum 2 silk bundles per hit dealt while in Reaper mode
(vanilla rolls 1–3; with the min-2 clamp the effective table becomes
2 @ 85%, 3 @ 15%).
Configuration
All settings are in BepInEx/config/io.github.fabulatork.monorreaperbalance.cfg
and are live-tunable mid-game via
ConfigurationManager
(F1 menu — each setting renders as a slider plus an editable number box).
| Setting | Default | Range | Effect |
| --- | --- | --- | --- |
| ModeDurationSeconds | 7.5 | 2.5–15 | Reaper mode length in seconds (mod default: 7.5, vanilla: 10). Values snap to 0.1 s steps. |
| PersistThroughHits | true | — | Taking a hit no longer ends Reaper mode. |
| HitDurationPenalty | 0 | 0–5 | Seconds removed from remaining Reaper time per hit taken. 0 = no penalty. Only applies while PersistThroughHits is on. |
| MinOrbsPerHit | 2 | 1–3 | Minimum silk bundles per hit while in Reaper mode (vanilla rolls 1–3). |
Credits
- Idea: Monor (monor0365 on Discord) — original proposer of this rebalance.
- Mod: Fabulator_K
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: